Importing a point cloud in UE4

Hi,

is it possible to import a point cloud in UE4?

thanks in advance,

Short answer is yes. With a mild understanding of arrays, data parsing and C++ I was able to bring a point cloud file into UE4. As my point clouds were in binary format I learned a lot of valuable info from Rama’s Tutorial on Saving/Loading

Spiris,

do you got some sample code or a demo one could eventually download and look at? I am very interested in that topic.

It really depends on the format of your point cloud data. As I mentioned my point cloud data was saved in binary format, and the code for loading and parsing it looks almost identical to the code in Rama’s tutorial posted above. The only difference being that I had to parse out arrays of floating point numbers and arrange them in FVector format so that they could be handled in blueprints.