Why is there no static lighting for ConstructionScript generated asset?
Sincere apologies for submitting so many support request, but time is really catching up. I'm posting this because I believe it is confirmed that Assets Generated by construction Script can and should have have static lighting.
Repo Steps Build a blueprint as shown in the picture below. Then use construction script to spawn a staticmesh component. In the Editor view, the mesh should appear when blueprint is being dragged in. Proceed to build lighting. When lighting is complete. It will be shown that the asset is using dynamic lighting and has no lightmap .
Expected Construction script -generated assets should have static lighting since they are spawned before the light was built.
This may actually not be a bug. I took a look at your Construction Script and your Component details, and it looks like the Static Mesh that you're setting via the Construction Script is being given Movable mobility status as a default. You can set what the Mesh's mobility is at spawn by clicking the Add StaticMeshComponent node. In the Details tab, set Mobility to Static.
Now when you build lighting, it should treat your Mesh as Static mobility. Can you give that a try for me and see if that resolves the issue?
answered Apr 01 '14 at 04:47 PM
Thank you for reporting this, I will pass this information along to be assessed as I was able to reproduce this effect.
Have a great day!
answered Mar 31 '14 at 08:02 PM
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