FBX import problem (C4D -> UE4)
I have made this egypt-looking column in C4D, after exporting as FBX and importing into UE4 (export and import settings are attached), I get this weird looking result. It looks like UE4 does not recognize the surface correctly. After putting on a material in UE4, I still get this strange look. It looks like the front surface is not visible.
Can somebody help me?
greeting from germany, Alex
asked May 05 '15 at 08:17 PM in Using UE4
It looks like the normals are flipped, you will have to reverse them, or at least some of them.
answered May 05 '15 at 08:21 PM
Select polygons of your model (flipped normals have the blue color) right click -> Flip normals. Polygons will turn yellow, meaning normals are oriented a good way now.
answered Sep 20 '15 at 06:33 AM
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