FBX import problem (C4D -> UE4)
HI everybody, I have made this egypt-looking column in C4D, after exporting as FBX and importing into UE4 (export and import settings are attached), I get this weird looking result. It looks like UE4 does not recognize the surface correctly. After putting on a material in UE4, I still get this strange look. It looks like the front surface is not visible. Can somebody help me? greeting from germany, Alex
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Select polygons of your model (flipped normals have the blue color) right click -> Flip normals. Polygons will turn yellow, meaning normals are oriented a good way now.
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