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FBX import problem (C4D -> UE4)

HI everybody,

I have made this egypt-looking column in C4D, after exporting as FBX and importing into UE4 (export and import settings are attached), I get this weird looking result. It looks like UE4 does not recognize the surface correctly. After putting on a material in UE4, I still get this strange look. It looks like the front surface is not visible.

Can somebody help me?

greeting from germany, Alexalt text

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asked May 05 '15 at 08:17 PM in Using UE4

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It looks like the normals are flipped, you will have to reverse them, or at least some of them.

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answered May 05 '15 at 08:21 PM

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avatar image AlexKlwn May 05 '15 at 08:23 PM

okay, how can I do that, is there some kind of "repair" function?

avatar image AlexW88 May 05 '15 at 08:29 PM

I'm not a expert for C4D, but if you search the Internet for "c4d reverse normals" you will find various tutorials that will guide you through the process. I'm not aware of a UE4 function for this (there might be) but it's anyway better if you correct this inside c4d and then reimport it.

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Select polygons of your model (flipped normals have the blue color) right click -> Flip normals. Polygons will turn yellow, meaning normals are oriented a good way now.

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answered Sep 20 '15 at 06:33 AM

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