Floor collider on/off after shooting projectile at box
I currently have part of my floor (cube) with no collider which the character falls to their death. In order to get across you have to shoot a target across the floor in order to turn the collider on. How would i go on doing this?
asked May 05 '15 at 09:40 PM in Blueprint Scripting
The overlap is a good way to do it - you can make a public actor variable in the target object and use that variable in a set actor enable collision node.
Then you need to connect the actor variable to the collision object. Place the target in the world and use the eye dropper to link the variable to your walkable platform actor.
answered May 06 '15 at 06:16 AM
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