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collision in poseable mesh not working?

phat doesn´t work(not even the collision not physics) it doesn´t update bones when bones change, if someone gets in here, how can I manually set the bounds of an actor?

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asked May 06 '15 at 06:57 AM in Bug Reports

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legendary games
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Hi Legendary Games,

What do you mean by "PHAT doesn't work"? Can you provide an example of what's going on? You should be able to have collision setup inside PHAT and test that simulation to see the results.

If you have a character setup or PHAT setup that reproduces this I can have a look on my end and see what's going on.

Let me know.


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answered May 11 '15 at 04:09 PM

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Tim Hobson ♦♦ STAFF
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avatar image ZkarmaKun Feb 06 '17 at 04:17 PM

Same. 1.- Create BP actor 2.- Attach Poseable Mesh component 3.- Set Block all 4.- Send Line trace by channel, doesn't work

everything is setup fine, but it doesn't work with Poseable meshes I am using 4.14.3

avatar image ZkarmaKun Feb 06 '17 at 05:47 PM
avatar image Nonlin Nov 24 '18 at 11:54 PM

Physics is not supported does this mean collisions is not supported as well?

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