How can I use the rendered material result in a blueprint as a texture?
I need to do some calculation which is heavy for c++ and is time consuming. so now I am doing it via materials and use the power of GPU which is indeed very fast. the problem is that after the rendering is finished I have my data as a texture and I need to access it via blueprint. is there a possible way to do this and making sure it always happen after GPU finishes rendering the material ?
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