Material output in blueprint
we all know that there are easy ways of sending parameters to materials, but is there a way to return or populate a variable that can be accessed via blueprints ?
the good point of it is that then some calculation can be ported to the GPU and the result comes back to a blueprint.
asked May 06 '15 at 08:13 AM in Using UE4
For anyone still encountering this problem, here is what you could do: https://answers.unrealengine.com/questions/837145/passing-texturematerial-from-material-to-blueprint.html?childToView=837215#answer-837215
answered Oct 14 '18 at 06:23 AM
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