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Material output in blueprint

we all know that there are easy ways of sending parameters to materials, but is there a way to return or populate a variable that can be accessed via blueprints ?

the good point of it is that then some calculation can be ported to the GPU and the result comes back to a blueprint.

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asked May 06 '15 at 08:13 AM in Using UE4

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avatar image mindfane May 06 '15 at 08:41 AM

Not sure what you mean. Are you talking about using the compute shader from bluprints? I don't think we have a node for that. But you could write the CS code in C++ and expose the function to BP. Take a look at FGlobalShader. I think you can create a compute shader by extending it

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answered Oct 14 '18 at 06:23 AM

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