missing include with fresh source code
Hello, a few hours ago, i cloned the unreal engine promoted branch and compiled everything without a problem. After that, i tried to compile my project (dev editor, win64) with this ue4 version, and got an error. This error exist already a few month and it doesnt get fixed.
Every time i clone i need to put #include "Engine/DataTable.h" into the GameplayTagsManager.h. After that, the error is fixed. Can you please add this include into the engine? I dont want to fix this error every time.
I added the DataTable include to my module's PCH file (`Plugins/Victory/Source/VictoryCore/Private/VictoryCorePrivatePCH.h`) instead of modifying engine code:
Alternatively, you could probably include it before you include GameplayTagsManager, but Wandêrer is right that the correct fix is to properly include in GameplayTags code.
answered May 25 '16 at 10:49 PM
We have not heard back from you for a few days. Are you still having trouble with this issue? I will be marking this post as resolved for internal tracking purposes, but if you still need any help please feel free to add a comment and re-open the post at any time.
answered May 28 '15 at 06:30 PM
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