Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

How do I tile a texture?

alt text

Say I want to make a floor out of a material, for this instance I'll use brick_clay_beveled

Now I want to expand it, so the game area isn't that small.

Thing is though, when I do that, it starts stretching instead of tiling:

alt text

How can I make it tile instead of stretching?

Product Version: Not Selected
more ▼

asked May 06 '15 at 11:37 AM in Everything Else

avatar image

1 1 2 2

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

1 answer: sort voted first


You can modify M_Brick_Clay_Beveled and add tiling.

alt text

alt text

alt text

addtile01.png (313.8 kB)
addtile02.png (272.3 kB)
addtile03.png (261.3 kB)
more ▼

answered May 06 '15 at 12:19 PM

avatar image

8.5k 254 42 400

avatar image BadUsername May 06 '15 at 12:43 PM

Can you give like a step by step? I don't understand 90% of what you showed

avatar image svv3dUDN May 06 '15 at 01:04 PM

In Material Editor go to tab Palette. And in Search field type "Scalar". Select and drag with left mouse button Scalar Parameter node. Rename it "Tile".

alt text

addparam.png (52.4 kB)
avatar image BadUsername May 06 '15 at 01:17 PM

And where are "parameter groups" with the tile option?

avatar image BadUsername May 06 '15 at 01:40 PM

Okay, so I created a new material instance with the material as parent and checked the Tile option and set it to 1.0 It still doesn't tile.. I did try setting "element 0" to the instance too, but no luck.. EDIT: I realised I needed to set it to 5,0 or something. Now how do I make it not look ugly and stretched but instead make it tile like shown on the left side of the picture without having to copy paste it to make like turns and edges? alt text

avatar image Mechlul May 06 '15 at 02:54 PM

If it's a BSP brush that you're using for your floor you could just use the alignment tool that you find by selecting the floor and scrolling down the details panel until you see "Alignment". That would tile the object for you without stretching it.

avatar image BadUsername May 07 '15 at 05:05 AM

I can't find the alignment tool, nor the option to put a material on a BSP brush

avatar image Mechlul May 07 '15 at 01:27 PM

Hey, once you place a BSP brush object on your level and select it by clicking it from the perspective screen, you should be able to see the "Geometry" tab where you can choose the alignment you want. And as for the material, just browse your material from the "Surface Materials" tab in the same details panel or drag and drop it on the brush.

Brush details img

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question