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How do I tile a texture?

alt text

Say I want to make a floor out of a material, for this instance I'll use brick_clay_beveled

Now I want to expand it, so the game area isn't that small.

Thing is though, when I do that, it starts stretching instead of tiling:

alt text

How can I make it tile instead of stretching?

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asked May 06 '15 at 11:37 AM in Everything Else

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BadUsername
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Hi!

You can modify M_Brick_Clay_Beveled and add tiling.

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addtile01.png (313.8 kB)
addtile02.png (272.3 kB)
addtile03.png (261.3 kB)
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answered May 06 '15 at 12:19 PM

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svv3dUDN
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avatar image BadUsername May 06 '15 at 12:43 PM

Can you give like a step by step? I don't understand 90% of what you showed

avatar image svv3dUDN May 06 '15 at 01:04 PM

In Material Editor go to tab Palette. And in Search field type "Scalar". Select and drag with left mouse button Scalar Parameter node. Rename it "Tile".

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addparam.png (52.4 kB)
avatar image BadUsername May 06 '15 at 01:17 PM

And where are "parameter groups" with the tile option?

avatar image BadUsername May 06 '15 at 01:40 PM

Okay, so I created a new material instance with the material as parent and checked the Tile option and set it to 1.0 It still doesn't tile.. I did try setting "element 0" to the instance too, but no luck.. EDIT: I realised I needed to set it to 5,0 or something. Now how do I make it not look ugly and stretched but instead make it tile like shown on the left side of the picture without having to copy paste it to make like turns and edges? alt text

avatar image Mechlul May 06 '15 at 02:54 PM

If it's a BSP brush that you're using for your floor you could just use the alignment tool that you find by selecting the floor and scrolling down the details panel until you see "Alignment". That would tile the object for you without stretching it.

avatar image BadUsername May 07 '15 at 05:05 AM

I can't find the alignment tool, nor the option to put a material on a BSP brush

avatar image Mechlul May 07 '15 at 01:27 PM

Hey, once you place a BSP brush object on your level and select it by clicking it from the perspective screen, you should be able to see the "Geometry" tab where you can choose the alignment you want. And as for the material, just browse your material from the "Surface Materials" tab in the same details panel or drag and drop it on the brush.

Brush details img

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