How do I tile a texture?
Say I want to make a floor out of a material, for this instance I'll use brick_clay_beveled
Now I want to expand it, so the game area isn't that small.
Thing is though, when I do that, it starts stretching instead of tiling:
How can I make it tile instead of stretching?
asked May 06 '15 at 11:37 AM in Everything Else
You can modify M_Brick_Clay_Beveled and add tiling.
answered May 06 '15 at 12:19 PM
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