How to scale widget location according to screen resolution

Im facing a issue where if I changes my screen resolution, my umg widgets will screw up and does not follow where I want it to be.

1280 x 720:

1920 x 1080

What I do is that I create a widget at the level blueprint which then I assign a player to the widget, then move it accordingly but the position I give in the blueprint will get screwed up if I change the resolution. Is there a way to make it fit all resoultion?

does anyone knows how?

Nevermind, I redid my umg widgets in another widget, allowing me to anchor to a canvas and set positions accordingly