Updated: Changing a procedural splineMesh to being a closed loop causes maps to crash on load
Okay, I've figured out what was causing the crashes. Changing a procedural splineMesh blueprint to being a closed loop causes maps saved before that change was made to crash on load
Sorry if this is convoluted - there's probably a simpler way to reproduce this, but this is what works for me.
Old Post: 4.7.6 Project crashes on map open
My 4.7.6 project crashes (to the crash reporter) when I open my map.
The project worked fine until recently. Last time I was using the editor, one small test map (not the map in question) refused to save due to not being able to locate a dependency (or something similar - can't quite remember). I quit without saving that map, since I couldn't get the error to resolve. Next time I went to open the editor, it would crash on startup. Other posts advised to change the default map in the DefaultEngine.ini to "/Engine/Maps/Templates/Template_Default". This change allowed me to open the engine, but if I attempt to open any other map (not the test map) a crash occurs. I can create new maps with all the same content, but not open any of the old ones.
Hi SOFT SPOKEN,
Thank you for the report. I was able to reproduce the crash in 4.7.6 but this is now fixed in our latest internal build. You should see this working properly in a future update.
answered May 06 '15 at 06:13 PM
TJ V ♦♦ STAFF
Follow this question
Once you sign in you will be able to subscribe for any updates here