Event actor begin overlap not triggering

Hi, i just made this block that dissapears a few seconds after touching it
it worked fine untill i tried to assign a sprite flipbook to it, the animation didnt work so i got rid of it temporarily but even though it’s the same as before, the overlap event doesn’t trigger anymore

both my character and the block have generate overlap enabled in the collision settings

Hi digital-joe,

From your picture that you posted, everything looks perfect. The easiest way to assist you further and to pinpoint the issue would be for you to send me your project. If you can’t get it down to the 10MB maximum for attachments on answerhub, please feel free to use other hosting methods such as Dropbox.

Hi,

here is the project in a , i just started so it’s very small luckily.
thanks in advance for the help, i hope it’s not something stupid like a simple button click.

Joe

The issue is that the collision volume itself for the PlatformCrackedRock is slightly too low, it isn’t above the platform at all so the character is never colliding with it. It must have gotten moved downward when you were messing with the sprite flipbook. If you move it up just a little bit, it’ll work perfectly.

As a note, it’s easy to miss these things when you’re focusing on something a lot. Feel free to come back with any more issues, sometimes you just need a second perspective.

Have a nice day

Thank you so much
i hope i didnt waste your time on this
every time it amazes me how difficult it is to find find simple solutions