Our project was on 4.7.6
I got the new 4.8.0 Preview 1
It did the conversion.
Changed the one uint32 to int32 in our c++ files. (It complained about that otherwise)
Then I deleted the Binaries, Saved, and Intermediate folders.
Then generated the Visual Studio project files.
If I run unreal it ask to build UE4Editor-tdl.dll
It then fails and tells me to do it manually.
I go into Visual Studio and it succedes there but no tdl.exe is made etc.
I then clean and try again, same results.
Then I go into one of our c++ source files and change a line slightly to force a rebuild.
I then get 100 errors from intellisense and it won’t build.
It complains that the generated.h files do not exist.
The log file from when I try to run the editor…
[2015.05.07-03.48.57:777][ 0]Log file open, 05/06/15 21:48:57
[2015.05.07-03.48.57:777][ 0]LogInit:Display: Running engine for game: tdl
[2015.05.07-03.48.57:777][ 0]LogInit:Display: RandInit(2122580626) SRandInit(2122580626).
[2015.05.07-03.48.57:777][ 0]LogTaskGraph: Started task graph with 4 named threads and 8 total threads.
[2015.05.07-03.48.57:777][ 0]LogStats: Stats thread started
[2015.05.07-03.48.57:777][ 0]LogInit:Warning: Incompatible or missing module: UE4Editor-tdl.dll
[2015.05.07-03.49.01:811][ 0]LogExit: Preparing to exit.
[2015.05.07-03.49.01:812][ 0]LogModuleManager: Shutting down and abandoning module TextureCompressor (13)
[2015.05.07-03.49.01:812][ 0]LogModuleManager: Shutting down and abandoning module ShaderCore (12)
[2015.05.07-03.49.01:812][ 0]LogModuleManager: Shutting down and abandoning module Landscape (11)
[2015.05.07-03.49.01:812][ 0]LogModuleManager: Shutting down and abandoning module SlateRHIRenderer (10)
[2015.05.07-03.49.01:812][ 0]LogModuleManager: Shutting down and abandoning module OpenGLDrv (9)
[2015.05.07-03.49.01:812][ 0]LogModuleManager: Shutting down and abandoning module D3D11RHI (8)
[2015.05.07-03.49.01:812][ 0]LogModuleManager: Shutting down and abandoning module Renderer (7)
[2015.05.07-03.49.01:812][ 0]LogModuleManager: Shutting down and abandoning module Engine (6)
[2015.05.07-03.49.01:812][ 0]LogModuleManager: Shutting down and abandoning module CoreUObject (5)
[2015.05.07-03.49.01:812][ 0]LogModuleManager: Shutting down and abandoning module NetworkFile (4)
[2015.05.07-03.49.01:812][ 0]LogModuleManager: Shutting down and abandoning module StreamingFile (3)
[2015.05.07-03.49.01:812][ 0]LogModuleManager: Shutting down and abandoning module SandboxFile (2)
[2015.05.07-03.49.01:812][ 0]LogModuleManager: Shutting down and abandoning module PakFile (1)
[2015.05.07-03.49.01:812][ 0]LogExit: Exiting.
[2015.05.07-03.49.01:813][ 0]Log file closed, 05/06/15 21:49:01
The generated.h files are nowhere to be found.
1 IntelliSense: cannot open source file "TDLCharacterBase.generated.h" c:\GitRepos\tdl\Source\tdl\core\TDLCharacterBase.h 7 1 tdl
2 IntelliSense: this declaration has no storage class or type specifier c:\GitRepos\tdl\Source\tdl\core\TDLCharacterBase.h 109 1 tdl
3 IntelliSense: expected a ';' c:\GitRepos\tdl\Source\tdl\core\TDLCharacterBase.h 110 1 tdl
4 IntelliSense: invalid specifier outside a class declaration c:\GitRepos\tdl\Source\tdl\core\TDLCharacterBase.h 157 3 tdl
5 IntelliSense: expected a '{' c:\GitRepos\tdl\Source\tdl\core\TDLCharacterBase.h 157 149 tdl
6 IntelliSense: incomplete type is not allowed c:\GitRepos\tdl\Source\tdl\core\TDLCharacterBase.h 242 16 tdl
7 IntelliSense: incomplete type is not allowed c:\GitRepos\tdl\Source\tdl\core\TDLCharacterBase.h 243 16 tdl
8 IntelliSense: expected a '{' c:\GitRepos\tdl\Source\tdl\core\TDLCharacterBase.h 246 32 tdl
9 IntelliSense: cannot open source file "tdlGameInstance.generated.h" c:\GitRepos\tdl\Source\tdl\core\tdlGameInstance.h 6 2 tdl
10 IntelliSense: this declaration has no storage class or type specifier c:\GitRepos\tdl\Source\tdl\core\tdlGameInstance.h 11 2 tdl
11 IntelliSense: expected a ';' c:\GitRepos\tdl\Source\tdl\core\tdlGameInstance.h 12 2 tdl
12 IntelliSense: cannot open source file "tdlGameMode.generated.h" c:\GitRepos\tdl\Source\tdl\core\tdlGameMode.h 6 1 tdl
etc.....
Any ideas?
(We are stuck on this and will have to revert back to 4.7.6 tomorrow if this is not solved.)