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[4.8 preveiw 1] All procedural instance mesh lost collision now

Everything works in 4.7.6. Changing to 4.8 p1, all the procedural walls, doors lost collision, and "Get Component Bounds" get no result value.

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asked May 07 '15 at 05:29 AM in Bug Reports

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avatar image Lovecraft_K ♦♦ STAFF May 07 '15 at 04:30 PM


I am attempting to reproduce your issue and so far have not been able to get the results you are describing. I have attached a 4.8 P1 project here to see if you can clarify the process that you are doing.

Thank You

Eric Ketchum

Test Project 4.8 P1

myproject12.zip (38.3 kB)
avatar image SCASL May 08 '15 at 02:23 AM

Looks like it only happens when I add instance in runtime state all collision from static mesh lost, but in construction state everything works fine. I attached the changed project with this issue.

Thanks Eric

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Thank you for your assistance. I reproduced this issue in our internal release branch and have reported the issue as UE-15267 look for the fix forthcoming.

Thank You Again -

Eric Ketchum

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answered May 08 '15 at 02:33 PM

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Lovecraft_K ♦♦ STAFF
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