Ignore navmesh and take shortest path?
Hello, im using mouse movement (click to move to hit location) but my character uses navmesh so it walks only on the "green" areas. I want it to take the shortest path, just fall down when i click the floor standing on higher platform. How can i achieve that?
asked May 07 '15 at 11:07 AM in Using UE4
The only solution I could offer you, if you still wish to use the nav mesh for general movement, would be to use nav links. If these are not to your liking, the best solution would be to create a pathfinding method of your own.
With the way nav meshes work, the characters cannot actually see the level. The characters can only see the green areas of the nav mesh. They aren't aware that they can jump down the side of a ledge as the gap in the mesh that separates the elevated spot and the floor seems like a wall to them unless they are given a nav link.
If this is not the solution you were looking for, please feel free to leave the question unresolved. Someone in the community may know a certain solution that is better for your situation.
Have a nice day
answered May 07 '15 at 02:27 PM
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