Pixellated shader water texture in Mobile
Hi guys!! I'm having some troubles to get the same water shading result in mobile such like PC. Water shader in editor looks great, even playing in mobile previewer, but when I launch the level on mobile (iOS or Android, both having this issue) is when the issue show up. Here's the problem:
Running iPad, very pixellated:
In editor (mobile previewer):
Material that I use to create the water:
asked May 07 '15 at 12:54 PM in Rendering
Hey, can you try doing all of your panning UVs using "Custom UVs"? That computes using the vertex shader which has higher precision.
Also, the way you are actually adding a Panner to another texture coordinate like that is somewhat odd. I am not sure what that is meant to do but I would also try disconnecting one of those coordinates and try using simple panners as well.
Also your bottom panner uses raw Time. You should do Frac on time before using it in a panner like that. It won't visually change anything since offsetting past 1 is just tiling. Huge time values are bound to cause the issue you are seeing. The cosine in the above panner is probably working like the frac though.
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