Ambient Cubemap rotation inside post process volume / skylight

Hi,
it’s possible to rotate dynamically an ambient cubemap texture inside a post process volume (or skylight)?
Just to understand, i want to keep my model in the same position, but changing the lighting (like the model viewer marmoset).

Thanks!
Christian Ronchi

I’ve used this workaround:
Instead of using the ambient cubemap, i prefer to use a skylight and recapture the sky everytime i made a parameter change in my model viewer blueprint. It’s a “brute force” solution, but at the moment is the only one suited for me.