Crashing on Galaxy Tab 3 Lite

I was told to post my issue in a different thread.

I’m trying to test and push UE4 onto a low-end tablet; the Galaxy Tab 3 Lite (SM-T110). But I crash when the app is launched on the device. I reviewed the Android Compatibility list (A new, community-hosted Unreal Engine Wiki - Announcements - Unreal Engine Forums) and it lists the Galaxy Tab 3 7.0 (SM-T210R), but by comparison, I don’t see much of a difference between the two devices; same screen res and size, CPU and GPU. Comparison between: Samsung Galaxy Tab 3 lite, Samsung Galaxy Tab 3 7.0

Here is my repro:

  1. Using Engine build 4.7.6 Binary.
  2. Verified scene is not using Mobile HDR.
  3. Packaged with ETC1 compression and built successfully.
  4. Deployed to device without errors
  5. Launched game through icon on main screen. Screen goes black for 4 seconds and then returns to the main screen again.

I attached my catlogs for review.

Any advice or guidance would be greatly appreciated.link text

Hi RedLine,

This is mostly my fault, but that comment I left on your other thread was for the user BPANDREW, who was posting down thread about different devices and a different problem. I should have addressed him by name and avoided this confusion, and I apologize. It is for just this reason that he needs to start a second thread, you’re getting notifications about unrelated issues and it just complicates things.

I have more suggestions for you back in the other thread, so I’m going to close this one out as a duplicate of your other thread. Again, my sincere apologies.