UE4Game-Redist-InputDevice.lib missing in Win64/Binaries

Hello,

I’m trying to package a 4.7.6 game that is using a plugin that is based on InputDevice.
The packaging fails because it’s missing UE4Game-Redist-InputDevice.lib in Win64/Binaries.

What is the procedure to compile this file from the source ?
I tried all targets and it never generates this file.

Best,

Hi BZysberg,

Is the plugin you’re using the Kinect 4 Windows? And is your failure:

LINK : fatal error LNK1181: cannot
open input file ‘C:\Program Files\Epic
Games\4.7\Engine\Binaries\Win64\UE4Game-Redist-InputDevice.lib’

If so, this is a known issue (UE-12144) that has been fixed and integrated. In fact, it may even have been included in the 4.8 preview 1 that was released yesterday.

If this is not the same problem you are seeing, can you include the failed build output log as a txt file to this thread?

Thanks!

Thanks ! It is the same issue.

I’d like to switch to 4.8 but :
-the plugin does not compile anymore
-I’m not really confident shipping a preview

Is there any way you can provide UE4Game-Redist-InputDevice.lib for 4.7.6 ?

I found a fix : I took UE4-InputDevice-Win64-Shipping.lib from 4.8, renamed it UE4Game-Redist-InputDevice.lib and put it in 4.7 and I was able to package.

Excellent! We were also testing if that might work. I’m super glad it does. I’m going to promote your comment to the answer. Thanks!