One unit equals 1 cm but is it usefull?
I know that 1 unit equals 1 cm, but when I build a level based on real building plans it does not look real. Corridors are very narrow. Am I doing something wrong?
Thank you, Michal
asked Mar 31 '14 at 07:18 PM in Using UE4
Often real world scale objects seem odd in games due to camera FOV and the fact that you as the player don't have the same peripheral vision as you would as a human. Roughly 60 FOV typically looks natural but you can play with this in your camera defaults.
Also, depending on what you're final goal of this project is, it might be a good idea to make things a bit bigger than real life to support gameplay. Many first person shooter levels are exaggerated to accommodate fun gameplay over super accurate measurements.
So knowing that 1 uu is 1 cm makes creating assets and keeping a consistent scale much easier. This is also useful for knowing speed and distance inside of blueprint or C++ since floats and vectors (related to location) are in uu's which = cm's. This is assumed based on you using one of Epic's player controllers. You could always make your own controller and player at any scale and then a uu can be whatever you want (technically a uu (unreal unit) is a generic unit). Personally I would just stick with cm for simplicity sake.
answered Mar 31 '14 at 07:41 PM
Like Derek says, is useful but you have to build your levels or props and test it every time to have something that "feel right " obviously you have to have your camera type and fov already set up the way you want! for example, If you change your default fov at the middle of production, some props may look weird..
answered Mar 31 '14 at 07:54 PM
Follow this question
Once you sign in you will be able to subscribe for any updates here