World is empty when opening a previously saved map

I was following one of Unreal’s tutorial guides, building a modern meeting room and entrance and I was saving frequently. I had to use the ‘Blueprint First Person’ and then delete model for arms and weapon before starting. I eventually finished everything off and closed it down. I went back to it next day and it just loaded that default area that you see when opening the ‘Blueprint First Person’ but arms and weapon were gone, so it had obviously saved that aspect of my build.

Any idea what might have happened? This may be a nooby question as it can probably be fixed with a simple click but I’m new to it so any help would be appreciated.

Thanks

Hey ,

Are you opening level you built previously when you open project? You might need to try File > Open Level and then select map you saved.

If you want level you made to open automatically when you open project, you can go to Edit > Project Settings, and under Maps & Modes choose Game Default Map and Editor Startup Map that you created rather than default.

Hi ,

Yeah, I’ve tried opening it from File > Open Level and Project Browser when you first load UE4. file just loads default ‘Blueprint First Person’ area every time though (one with different sized cubes you can shoot over).

Had you made changes to level, and saved level with its own, unique map name?

That may be where I went wrong. I’ve just made a new level, saved it and then closed it down. It prompts me to save when I’m closing it and I don’t think I did first time. Nor did I give it a unique name.

Thanks for your help

Glad to help! If you were just hitting Save, it should have saved default map (which for a Blueprint First Person project is Example_Map). If you were relying on auto-save, that wasn’t saving content changes by default (you can change auto-save defaults in Editor Preferences under Loading & Saving > Auto Save).

So just to make sure I’m not missing anything, your process was:

  1. Create new Blueprint First Person project
  2. Make changes to layout of default map
  3. Hit Save button
  4. Close editor
  5. Reopen editor
  6. Open your project
  7. default map loads without changes you made

If that’s correct, then something isn’t working properly and I’d like to investigate.

If you started with a new level instead, and didn’t save it when you closed editor, then those changes would have been lost and that’s working as intended.

Yeah that’s pretty much what was happening. It would load up with just original Example_Map. But from there I had to go to ‘Open Level’ and it would be in that folder.

Not sure why that’s happening but it works now anyway.

Thanks for help.