Fading static mesh at distance?

Is there any sort of optimization for fading out static meshes based on distance? Not all the models I have need LOD models (details of interiors), and I cant seem to find out any sort of way to fade out the mesh based on its distance like you can with foliage.

Still wondering about this…

Hey! If you assigned correctly lod group (for eg: largeprop) engine should do it automatilicaly for you. (I mean it will change ammout of vertices etc).

Also using google doesn’t hurts ue4 fade static mesh - Google Search
if you use google and find thread you are looking at you have faster answer etc.

  1. There is tutorial which show how to fade static meshes Depth & Location Based Effects | Live Training | Unreal Engine - YouTube

  2. Hiding objects at distance How to get set max draw distance working? - World Creation - Unreal Engine Forums

I’m not sure but I think that hiding objects is better for performance but it depends on what do you want to do.