How would I go about completely terminating animation, to enable ragdolling?

I’ve figured out how to apply Ragdoll to a skeletalmesh, and that is via the Set Physics Simulation node in BP.
There’s a problem though, and that is that my skeletalmesh is still in it’s animation state machine, causing it to ignore the physics completely. How would I completely remove all animation prior to ragdolling him?

Or should I perhaps delete the actor, spawn a new skeletal mesh, copy all the bone info over, and then ragdoll that one? If that is the answer, how do I copy the bone info?

Watch this video by Tesla Dev on YouTube, this explains it: Ragdoll/Simulate Physics