[4.7.6] Separate Translucency Not Working
It appears that Separate translucency is being ignored.
Because of the known issues with Depth of Field and translucent materials (particles being read as if they are distant)
I have been trying to force particles to ignore DoF - which is supposed to work by using separate translucency.
However, despite ensuring all my settings are correct, my particles are still being blurred.
Below is an image showing my settings, as well as the result.
Hi Kenomica -
This is a bug with Separate Translucency Rendering and the use of Scene Color, which is why when you imported your Particle into the test map, the test map broke. You material is using Scene Color for the Chromatic Aberration which currently means that Separate Translucency will not work on any particles. I have entered a report, UE-15433 for reference, and will keep you up to date as we investigate a solution.
answered May 12 '15 at 02:22 PM
Lovecraft_K ♦♦ STAFF
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