How to fetch the mobile/OS language?
I am a newbie to Unreal Engine and currently localizing a small mobile game. I have localized to few languages and and need to open the game in that language (if translated) by just comparing the Mobile language.
Can we fetch the mobile language in Unreal? if yes how? Please give some suggestions.
Sounds like you've rolled your own localization system for your game. Unreal does provide one that you can read about here:
If you want to use your own localization system you can still use Unreal's internationalization system which provides the device/OS desired locale information for you.
FInternationalization also has a OnCultureChanged() event that you can listen to if you allow your users to change their locale in-game.
answered May 08 '15 at 02:21 PM
As for BP only way of accessing the current culture... I don't believe there is an option. I'll add a ticket to get it exposed to blueprints. I'm unsure if this will make it into the 4.8 release though.
answered May 08 '15 at 02:53 PM
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