Example Depth Mask in Unity:
How can I achieve this kind of masking in Unreal 4.
- Thank you for answers
Example Depth Mask in Unity:
How can I achieve this kind of masking in Unreal 4.
Same question
Not really, it’s not the same render. Using custom Depth won’t allow us to hide part of the object and render behind.
Yeah for sure custom depth is not the answer here…
Custom depth will make it so you CAN see things through walls like “spotting enemies with sonar” type effect in Batman Arkham games or X-ray vision.