Using more cores for importing assets

Now I have found this this and it really speeds up the build time. But what I have noticed is that when textures are being imported a single core is used which may create a problem if they are very large. Is there a way to force UE4 to use more than one core when a texture is being imported. Or if not that then put the texture importing process on a separate thread so we could continue doing other stuff while the texture is importing