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CTRL standalone as action?


I want use the CTRL Key standalone as action, but it dont my way.

In defined in the DefaultInput.INI this:


In my PlayerController I definied the InputComponent and my handler.


 void APrototypeArgentumPlayerController::SetupInputComponent()
     // set up gameplay key bindings
     InputComponent->BindAction("SetCombat", IE_Pressed, this, &APrototypeArgentumPlayerController::OnSetCombatPressed);
     InputComponent->BindAction("SetCombat", IE_Released, this, &APrototypeArgentumPlayerController::OnSetCombatReleased);


 void APrototypeArgentumPlayerController::OnSetCombatPressed()
     // Todo: ...
 void APrototypeArgentumPlayerController::OnSetCombatReleased()
     // Todo: ...

Basicly I want switch in-game into a Comat State via. CTRL only.

Cheers, Heady

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asked May 08 '15 at 05:01 PM in C++ Programming

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avatar image Shadowriver May 08 '15 at 07:11 PM

Well you set key to "None" so it won't work, ctrl should be a key. Why don't you try setting up bindings in Project Settings?

avatar image Headzup May 09 '15 at 07:35 AM

It's working via. the DefaultInput.INI. When I look in the Project-Settings I can see the entry. When I set Key to A for example it's working with CTRL+A.

But your advice makes sense :D I try to find a Key for CTRL.

Update: OMG, that was easy thanks... I was to tired... I overseen the Left CTRL and Right CTRL Key in the Combobox -.- Now it works, thx.

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