I’m playing around with some destructible meshes and this is what I’ve set for the hit event to cause damage to it.
http://puu.sh/hGkyq/a63233480b.png
However, even though it’s set to do 0 damage, the mesh is exploding after one hit from a projectile, or if the player character touches it, it also explodes.
Any ideas on what’s causing it to happen?
I can post the other blueprint stuff if you can let me know what you need to see.
Thanks