Problem with lighting on left eye

Hi,

I’ve a problem with the lighting using Rift DK2 with our Project. The left eye view isn’t rendered correctly, the lighting only takes place in the upper two-thirds of the screen. Sometime its only a small square in the top left corner. See the attached screenshots.

Does anybody experienced such an issue or has any idea how to solve this?

Thanks in advance

Oli

i’ve exactly the same problem on RIft DK2. help us

Please, me and my team are in production. This is the last month and we must solve this problem.
Any admin around?

i’ve read about a problem with LPV with dk2 here LPV Light Propagation Volume Issue with Oculus Rift - XR Development - Epic Developer Community Forums ,so i turn off him from postprocess and i tried to build.
Now, after build, when i go in standalone mode, i lose all my shadows. No static or dynamic shadows in play.
i’ve only self shadowing on the character.

Rift always bugged on the right eye.

i’ve seen this too but we don’t use LPV, just a directional light and some dynamic point- and spotlights.

neither do i…
The problem persisting…

Admins?

Setting MinScreenRadiusForLights to 0.1 fixed the problem for us.

[/Script/Engine.RendererSettings]
r.MinScreenRadiusForLights=0.100000