Can't deploy to iOS in 4.8 Preview

Here’s the error i get every time i try to deploy to iOS:

“LogTemp:Display: Executing iPhonePackager Validate Engine -project D:/unreal/TDE_48/TDE_48.uproject -bundlename com.nicky.*
LogTemp:Display: CWD: C:\Program Files\Unreal Engine\4.8\Engine\Binaries\DotNet\IOS
LogTemp:Display: Initial Dir: C:\Program Files\Unreal Engine\4.8
LogTemp:Display: Env CWD: C:\Program Files\Unreal Engine\4.8\Engine\Binaries\DotNet\IOS
LogTemp:Display: BranchPath = NICKY/C/Program Files/Unreal Engine/4.8/Engine/Binaries — GameBranchPath = NICKY/C/Program Files/Unreal Engine/4.8/Engine/Binaries
LogTemp:Display: Searching for mobile provisions that match the game ‘TDE_48’ with CFBundleIdentifier=‘com.nicky.’ in ‘C:\Users\nick\AppData\Local/Apple Computer/MobileDevice/Provisioning Profiles/’
LogTemp:Display: Phase 0 considering provision ‘nicky.mobileprovision’ named ‘nicky’
LogTemp:Display: Looking for a certificate that matches the application identifier 'X4Y8842JCF.com.nicky.

LogTemp:Display: … Provision entry SN ‘3743FA057F383A41’ matched 1 installed certificate(s)
LogTemp:Display: … … Installed certificate ‘iPhone Developer: Nicky Lee (ZL84BYY9VB)’ is valid (choosing it) (range ‘9/4/2014 5:05:09 AM’ to ‘9/4/2015 5:05:09 AM’)
LogTemp:Display: Picked ‘nicky.mobileprovision’ with AppID ‘X4Y8842JCF.com.nicky.’ and Name ‘nicky’ as a matching provision for the game ‘TDE_48’
LogTemp:Display: Looking for a certificate that matches the application identifier 'X4Y8842JCF.com.nicky.

LogTemp:Display: … Provision entry SN ‘3743FA057F383A41’ matched 1 installed certificate(s)
LogTemp:Display: … … Installed certificate ‘iPhone Developer: Nicky Lee (ZL84BYY9VB)’ is valid (choosing it) (range ‘9/4/2014 5:05:09 AM’ to ‘9/4/2015 5:05:09 AM’)
LogTemp:Display: Executing iPhonePackager Validate Engine -project D:/unreal/TDE_48/TDE_48.uproject -bundlename com.nicky.*
CWD: C:\Program Files\Unreal Engine\4.8\Engine\Binaries\DotNet\IOS
Initial Dir: C:\Program Files\Unreal Engine\4.8
Env CWD: C:\Program Files\Unreal Engine\4.8\Engine\Binaries\DotNet\IOS
BranchPath = NICKY/C/Program Files/Unreal Engine/4.8/Engine/Binaries — GameBranchPath = NICKY/C/Program Files/Unreal Engine/4.8/Engine/Binaries
Searching for mobile provisions that match the game ‘TDE_48’ with CFBundleIdentifier=‘com.nicky.’ in ‘C:\Users\nick\AppData\Local/Apple Computer/MobileDevice/Provisioning Profiles/’
Phase 0 considering provision ‘nicky.mobileprovision’ named ‘nicky’
Looking for a certificate that matches the application identifier 'X4Y8842JCF.com.nicky.

… Provision entry SN ‘3743FA057F383A41’ matched 1 installed certificate(s)
… … Installed certificate ‘iPhone Developer: Nicky Lee (ZL84BYY9VB)’ is valid (choosing it) (range ‘9/4/2014 5:05:09 AM’ to ‘9/4/2015 5:05:09 AM’)
Picked ‘nicky.mobileprovision’ with AppID ‘X4Y8842JCF.com.nicky.’ and Name ‘nicky’ as a matching provision for the game ‘TDE_48’
Looking for a certificate that matches the application identifier 'X4Y8842JCF.com.nicky.

… Provision entry SN ‘3743FA057F383A41’ matched 1 installed certificate(s)
… … Installed certificate ‘iPhone Developer: Nicky Lee (ZL84BYY9VB)’ is valid (choosing it) (range ‘9/4/2014 5:05:09 AM’ to ‘9/4/2015 5:05:09 AM’)
LogPlayLevel: Launcher Device ID: IOS@All_iOS_On_NICKY
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/CookedIniVersion!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/CookedIniVersion!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/CookedIniVersion!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/CookedIniVersion!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/CookedIniVersion!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/CookedIniVersion!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/CookedIniVersion!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/CookedIniVersion!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/CookedIniVersion!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/CookedIniVersion!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/CookedIniVersion!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/CookedIniVersion!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/Engine/GlobalShaderCache-GLSL_ES2_IOS!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/Engine/GlobalShaderCache-SF_METAL!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/AssetRegistry!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/Content/Animations/MixamoAnimPack/Mixamo_Adam/Anims/!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/Content/Animations/MixamoAnimPack/Mixamo_Adam/Anims/Mixamo_Adam_Skeleton!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/Content/Animations/MixamoAnimPack/Mixamo_Adam/Anims/Mixamo_Adam_Skeleton_AnimBlueprint!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/Content/Animations/MixamoAnimPack/Mixamo_Adam/Anims/Player_MartinIDLE!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/Content/Animations/MixamoAnimPack/Mixamo_Adam/Anims/Player_MartinRUN!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/Content/Animations/MixamoAnimPack/Mixamo_Adam/Anims/Player_Martin_Anim!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/Content/Animations/MixamoAnimPack/Mixamo_Adam/Anims/Player_Martin_Skeleton_BlendSpace1D!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/Content/Animations/MixamoAnimPack/Mixamo_Adam/Anims/python!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/Content/Animations/MixamoAnimPack/Mixamo_Adam/Anims/walk!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/Content/Animations/MixamoAnimPack/Mixamo_Adam/Anims/young_lightskinned_male_diffuse!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/Content/backpack!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/Content/backpack2!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/Content/ButtonCircle!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/Content/denim!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/Content/denim_Mat!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/Content/fabric!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/Content/fabric_Mat!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/Content/Foliage/realfoliage/Meshes/Grass/SM_grass_patch3!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/Content/Foliage/realfoliage/Meshes/Grass/SM_grass_patch4!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/Content/Foliage/realfoliage/Meshes/Grass/SM_grass_patch5!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/Content/Foliage/SpeedTreeTrees/Alaska_Cedar/AlaskaCedarBark_Normal_Tex!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/Content/Foliage/SpeedTreeTrees/Alaska_Cedar/AlaskaCedarBark_Tex!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/Content/Foliage/SpeedTreeTrees/Alaska_Cedar/AlaskaCedar_Mobile!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/Content/Foliage/SpeedTreeTrees/Alaska_Cedar/AlaskaCedar_Mobile_Atlas_Billboards_Normal_Tex!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/Content/Foliage/SpeedTreeTrees/Alaska_Cedar/AlaskaCedar_Mobile_Atlas_Billboards_Tex!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/Content/Foliage/SpeedTreeTrees/Alaska_Cedar/AlaskaCedar_Mobile_Atlas_Normal_Tex!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/Content/Foliage/SpeedTreeTrees/Alaska_Cedar/AlaskaCedar_Mobile_Atlas_Tex!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/Content/Foliage/SpeedTreeTrees/Alaska_Cedar/AlaskaCedar_Mobile_Billboard_Mat!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/Content/Foliage/SpeedTreeTrees/Alaska_Cedar/AlaskaCedar_Mobile_Branches_Mat!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/Content/Foliage/SpeedTreeTrees/Alaska_Cedar/AlaskaCedar_Mobile_Fronds_Mat!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/Content/FoliageTypes/NewFoliageType_InstancedStaticMesh!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/Content/FoliageTypes/NewLandscapeGrassType!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/Content/FoliageTypes/NewProceduralFoliageSpawner!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/Content/Hand!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/Content/InventorySystem/Animations/Idle!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/Content/InventorySystem/Animations/Jump_End!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/Content/InventorySystem/Animations/Jump_Loop!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/Content/InventorySystem/Animations/Jump_Start!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/Content/InventorySystem/Animations/Run!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/Content/InventorySystem/Animations/Walk!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/Content/InventorySystem/Blueprints/BPI_CharInventory!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/Content/InventorySystem/Blueprints/BPI_Selection!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/Content/InventorySystem/Blueprints/InventorySystem/Containers/Box_Container!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/Content/InventorySystem/Blueprints/InventorySystem/EquipedItems!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/Content/InventorySystem/Blueprints/InventorySystem/GenericContainer!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/Content/InventorySystem/Blueprints/InventorySystem/GenericInventoryy!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/Content/InventorySystem/Blueprints/InventorySystem/GenericItem!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/Content/InventorySystem/Blueprints/InventorySystem/Inventories/BarrelInventory!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/Content/InventorySystem/Blueprints/InventorySystem/Inventories/DropBoxInventory!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/Content/InventorySystem/Blueprints/InventorySystem/Inventories/PlayerInventory!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/Content/InventorySystem/Blueprints/InventorySystem/InventoryPlaceHolder!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/Content/InventorySystem/Blueprints/InventorySystem/Items/MeleWeapon_Base!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/Content/InventorySystem/Blueprints/InventorySystem/Items/Rock!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/Content/InventorySystem/Blueprints/InventorySystem/Items/WeaponClass!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/Content/InventorySystem/Blueprints/MyCharacter!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/Content/InventorySystem/Blueprints/myGame!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/Content/InventorySystem/Blueprints/MyHUD!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/Content/InventorySystem/Blueprints/S_LootTable!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/Content/InventorySystem/Blueprints/S_Selection!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/Content/InventorySystem/Character/HeroTPP!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/Content/InventorySystem/Character/HeroTPP_AnimBlueprint!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/Content/InventorySystem/Character/HeroTPP_Skeleton!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/Content/InventorySystem/Character/IdleRun_TPP!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/Content/InventorySystem/HUD/BPI_Redraw!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/Content/InventorySystem/HUD/Font/Font_InventoryTop!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/Content/InventorySystem/HUD/GUI_Inventory!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/Content/InventorySystem/HUD/GUI_Inventory_Slot!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/Content/InventorySystem/HUD/GUI_Main_Inventory!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/Content/InventorySystem/HUD/GUI_Selection!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/Content/InventorySystem/HUD/GUI_SlotDrag_Visual!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/Content/InventorySystem/HUD/HUD_Inventory_RightClick!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/Content/InventorySystem/HUD/Materials/MI_Inventory_border!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/Content/InventorySystem/HUD/Materials/M_Inventory_BG!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/Content/InventorySystem/HUD/Menus/PauseMenu!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/Content/InventorySystem/HUD/PlayerStats_UMG/cameraicon!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/Content/InventorySystem/HUD/PlayerStats_UMG/Player_Hud!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/Content/InventorySystem/HUD/Textures/T_Diamond_Gradient!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/Content/InventorySystem/HUD/Textures/T_HUD_Bar_Generic!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/Content/InventorySystem/HUD/Textures/T_Wave_Pattern!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/Content/InventorySystem/Materials/M_Rock_Basalt!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/Content/InventorySystem/Materials/M_Wood_Oak!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/Content/InventorySystem/Meshes/rawRock!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/Content/InventorySystem/Meshes/Shape_Cube!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/Content/InventorySystem/Sounds/Grass_Footateps!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/Content/InventorySystem/Sounds/Grass_Step2!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/Content/InventorySystem/Sounds/Wood_Footsteps!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/Content/InventorySystem/Textures/crosshair!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/Content/InventorySystem/Textures/Icon/resources_rock_rawrock!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/Content/InventorySystem/Textures/Icon/second_tier_wood_barrel!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/Content/InventorySystem/Textures/T_MacroVariation!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/Content/InventorySystem/Textures/T_Perlin_Noise_M!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/Content/InventorySystem/Textures/T_Rock_Basalt_D!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/Content/InventorySystem/Textures/T_Rock_Basalt_N!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/Content/InventorySystem/Textures/T_Wood_Oak_D!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/Content/InventorySystem/Textures/T_Wood_Oak_N!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/Content/LandscapeMat!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/Content/Maps/overworld2!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/Content/Material/Child_Material/M_grass_pro_Inst!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/Content/Material/GameMaterials/Ground_DeadLeaves2_512_TGA/Ground_DeadLeaves2_512_alb!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/Content/Material/GameMaterials/Ground_DeadLeaves2_512_TGA/Ground_DeadLeaves2_512_n!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/Content/Material/GameMaterials/Ground_Forestcover_512_TGA/Ground_Forestcover_512_alb!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/Content/Material/GameMaterials/Ground_Forestcover_512_TGA/Ground_Forestcover_512_n!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/Content/Material/GameMaterials/ground_Grass1_512_TGA/ground_Grass1_512_alb!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/Content/Material/GameMaterials/Landscape_Material!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/Content/Material/GameMaterials/Rock_GuiMossyRock_512_TGA/Rock_GuiMossyRock_512_alb!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/Content/Material/GameMaterials/Rock_GuiMossyRock_512_TGA/Rock_GuiMossyRock_512_n!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/Content/Material/Master_Material/M_grass_pro!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/Content/Material/Master_Material/reaction_param_collection!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/Content/MobileNavigation/BlueprintLibraries/BP_MobileNavigation_Functions!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/Content/MobileNavigation/BlueprintLibraries/BP_MobileNavigation_Functions_Hud!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/Content/MobileNavigation/Blueprints/BP_MobileNavigation_HUD!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/Content/MobileNavigation/Blueprints/BP_MobileNavigation_PC!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/Content/shoes!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/Content/StarterContent/Textures/T_Ground_Grass_D!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/Content/StarterContent/Textures/T_Ground_Grass_N!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/Content/Textures/Grass_Flower/tex_grass_diff!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/Content/Textures/Placeholder/tex_diffuse!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/Content/Textures/tex_snow_diff!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/Content/Textures/tex_snow_mask1!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/Content/Textures/tex_variation_diff!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/Content/Wood!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/Content/X_OUT!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/CookedAssetRegistry!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/CookedIniVersion!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/CookedIniVersion!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/CookedIniVersion!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/CookedIniVersion!
LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FLauncherTask///Thread_1870_0///####STATCAT_Advanced#### old //STATGROUP_Threads//FLauncherTask///Thread_16cc_0///####STATCAT_Advanced####
LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//LauncherWorker///Thread_2550_0///####STATCAT_Advanced#### old //STATGROUP_Threads//LauncherWorker///Thread_1d14_0///####STATCAT_Advanced####
LogChunkManifestGenerator:Display: Saving asset registry.
LogChunkManifestGenerator:Display: Generated asset registry num assets 384, size is 9389.73kb
LogChunkManifestGenerator:Display: Done saving asset registry.
LogCook:Display: Cook by the book total time in tick 0.000020s total time 1.802841
LogPlayLevel: Completed Launch On Stage: Cooking in the editor, Time: 0.101005
LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FLauncherTask///Thread_358_0///####STATCAT_Advanced#### old //STATGROUP_Threads//FLauncherTask///Thread_16cc_0///####STATCAT_Advanced####
LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FLauncherTask///Thread_2370_0///####STATCAT_Advanced#### old //STATGROUP_Threads//FLauncherTask///Thread_16cc_0///####STATCAT_Advanced####
LogPlayLevel: Running AutomationTool…
LogPlayLevel: Program.Main: Running on WindowsHostPlatform
LogPlayLevel: Program.Main: CWD=C:\Program Files\Unreal Engine\4.8\Engine\Binaries\DotNET
LogPlayLevel: Automation.ParseCommandLine: Parsing command line: BuildCookRun -project=D:/unreal/TDE_48/TDE_48.uproject -noP4 -clientconfig=Development -serverconfig=Development -nocompile -rocket -ue4exe=UE4Editor-Cmd.exe -platform=IOS -map=/Game/Maps/overworld2 -skipcook -iterativecooking -iterativedeploy -stage -deploy -cmdline=/Game/Maps/overworld2 -Messaging -device=IOS@All_iOS_On_NICKY -addcmdline=-SessionId=F75F3C5842CFD3F524D19D836D5FC377 -SessionOwner=nick -SessionName=‘Play On Device’ -run -nokill -NoCompile
LogPlayLevel: Automation.Process: IsBuildMachine=False
LogPlayLevel: Automation.Process: ShouldKillProcesses=False
LogPlayLevel: Automation.Process: Setting up command environment.
LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Unreal Engine\4.8\Engine\Binaries\DotNET\AutomationTool.exe=True
LogPlayLevel: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=
LogPlayLevel: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=C:/Program Files/Unreal Engine/4.8
LogPlayLevel: CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=C:/Program Files/Unreal Engine/4.8/Engine/Programs/AutomationTool/Saved
LogPlayLevel: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder=
LogPlayLevel: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=C:/Program Files/Unreal Engine/4.8/Engine/Programs/AutomationTool/Saved
LogPlayLevel: CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(C:/Program Files/Unreal Engine/4.8/Engine/Programs/AutomationTool/Saved/Logs)
LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Program Files\Unreal Engine\4.8\Engine\Programs\AutomationTool\Saved\Logs\UAT_Log.txt
LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Unreal Engine\4.8\Engine\Binaries\DotNET\AutomationTool.exe=True
LogPlayLevel: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=C:/Program Files/Unreal Engine/4.8
LogPlayLevel: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=C:/Program Files/Unreal Engine/4.8/Engine/Programs/AutomationTool/Saved
LogPlayLevel: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=C:/Program Files/Unreal Engine/4.8/Engine/Programs/AutomationTool/Saved
LogPlayLevel: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder=C:/Program Files/Unreal Engine/4.8/Engine/Programs/AutomationTool/Saved/Logs
LogPlayLevel: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkDir=
LogPlayLevel: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkVersion=
LogPlayLevel: WindowsHostPlatform.SetFrameworkVars: Setting .Net Framework environment variables.
LogPlayLevel: WindowsHostPlatform.SetFrameworkVars: Supports64bitExecutables=True
LogPlayLevel: WindowsHostPlatform.SetFrameworkVars: WindowsPlatform.CompilerVisualStudio2013
LogPlayLevel: WindowsHostPlatform.SetFrameworkVars: WindowsSDKDir=C:\Program Files (x86)\Windows Kits\8.1
LogPlayLevel: WindowsHostPlatform.SetFrameworkVars: BaseVSToolPath=D:\Program Files\Visual Studio 2013\Common7\Tools
LogPlayLevel: WindowsHostPlatform.SetFrameworkVars: Setting VS environment variables via D:\Program Files\Visual Studio 2013\Common7\Tools....\VC\bin\x86_amd64\vcvarsx86_amd64.bat.
LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\nick\AppData\Local\Temp\HarvestEnvVars.txt
LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\Users\nick\AppData\Local\Temp\HarvestEnvVars.bat=True
LogPlayLevel: CommandUtils.Run: Run: C:\Users\nick\AppData\Local\Temp\HarvestEnvVars.bat
LogPlayLevel: HarvestEnvVars:
LogPlayLevel: HarvestEnvVars: C:\Program Files\Unreal Engine\4.8\Engine\Binaries\DotNET>call “D:\Program Files\Visual Studio 2013\Common7\Tools....\VC\bin\x86_amd64\vcvarsx86_amd64.bat”
LogPlayLevel: HarvestEnvVars:
LogPlayLevel: HarvestEnvVars: C:\Program Files\Unreal Engine\4.8\Engine\Binaries\DotNET>set 1>“C:\Users\nick\AppData\Local\Temp\HarvestEnvVars.txt”
LogPlayLevel: CommandUtils.Run: Run: Took 0.8010454s to run HarvestEnvVars.bat, ExitCode=0
LogPlayLevel: CommandUtils.SetEnvVar: SetEnvVar FrameworkDir=C:\WINDOWS\Microsoft.NET\Framework
LogPlayLevel: CommandUtils.SetEnvVar: SetEnvVar FrameworkVersion=v4.0.30319
LogPlayLevel: WindowsHostPlatform.SetFrameworkVars: FrameworkDir=C:\WINDOWS\Microsoft.NET\Framework
LogPlayLevel: WindowsHostPlatform.SetFrameworkVars: FrameworkVersion=v4.0.30319
LogPlayLevel: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkDir=C:\WINDOWS\Microsoft.NET\Framework
LogPlayLevel: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkVersion=v4.0.30319
LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe=True
LogPlayLevel: CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.HasCapabilityToCompile=True
LogPlayLevel: CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsBuildExe=C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe
LogPlayLevel: CommandEnvironment.InitEnvironment: CompilationEvironment.MsDevExe=D:\Program Files\Visual Studio 2013\Common7\Tools..\IDE\Devenv.com
LogPlayLevel: CommandEnvironment.LogSettings: Command Environment settings:
LogPlayLevel: CommandEnvironment.LogSettings: CmdExe=C:\WINDOWS\system32\cmd.exe
LogPlayLevel: CommandEnvironment.LogSettings: EngineSavedFolder=C:/Program Files/Unreal Engine/4.8/Engine/Programs/AutomationTool/Saved
LogPlayLevel: CommandEnvironment.LogSettings: HasCapabilityToCompile=True
LogPlayLevel: CommandEnvironment.LogSettings: LocalRoot=C:/Program Files/Unreal Engine/4.8
LogPlayLevel: CommandEnvironment.LogSettings: LogFolder=C:/Program Files/Unreal Engine/4.8/Engine/Programs/AutomationTool/Saved/Logs
LogPlayLevel: CommandEnvironment.LogSettings: MountExe=C:\WINDOWS\system32\mount.exe
LogPlayLevel: CommandEnvironment.LogSettings: MsBuildExe=C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe
LogPlayLevel: CommandEnvironment.LogSettings: MsDevExe=D:\Program Files\Visual Studio 2013\Common7\Tools..\IDE\Devenv.com
LogPlayLevel: CommandEnvironment.LogSettings: RobocopyExe=C:\WINDOWS\system32\robocopy.exe
LogPlayLevel: CommandEnvironment.LogSettings: TimestampAsString=2015-05-08_18.02.38
LogPlayLevel: CommandEnvironment.InitEnvironment: UATExe=C:\Program Files\Unreal Engine\4.8\Engine\Binaries\DotNET\AutomationTool.exe
LogPlayLevel: ProjectUtils.CleanupFolders: Cleaning up project rules folder
LogPlayLevel: CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(C:\Program Files\Unreal Engine\4.8\Engine\Programs\AutomationTool\Saved\Rules)
LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Program Files\Unreal Engine\4.8\Engine\Programs\AutomationTool\Saved\Rules\UATRules-719044259.dll
LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Program Files\Unreal Engine\4.8\Engine\Programs\AutomationTool\Saved\Rules\UATRules-719044259.pdb
LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Program Files\Unreal Engine\4.8\Engine\Programs\AutomationTool\Saved\Rules\UATRules-719044259SourceFiles.txt
LogPlayLevel: Automation.Process: Compiling scripts.
LogPlayLevel: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading precompiled script DLLs
LogPlayLevel: ScriptCompiler.LoadPreCompiledScriptAssemblies: Found 8 script DLL(s).
LogPlayLevel: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Unreal Engine\4.8\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll
LogPlayLevel: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Unreal Engine\4.8\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll
LogPlayLevel: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Unreal Engine\4.8\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll
LogPlayLevel: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Unreal Engine\4.8\Engine\Binaries\DotNET\AutomationScripts\Desktop\Desktop.Automation.dll
LogPlayLevel: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Unreal Engine\4.8\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll
LogPlayLevel: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Unreal Engine\4.8\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll
LogPlayLevel: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Unreal Engine\4.8\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll
LogPlayLevel: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Unreal Engine\4.8\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll
LogPlayLevel: Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Unreal Engine\4.8\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll
LogPlayLevel: Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Unreal Engine\4.8\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll
LogPlayLevel: Platform.CreatePlatformsFromAssembly: Creating platform Win64Platform from C:\Program Files\Unreal Engine\4.8\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll.
LogPlayLevel: Platform.CreatePlatformsFromAssembly: Creating platform Win32Platform from C:\Program Files\Unreal Engine\4.8\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll.
LogPlayLevel: Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Unreal Engine\4.8\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll
LogPlayLevel: Platform.CreatePlatformsFromAssembly: Creating platform AndroidPlatform from C:\Program Files\Unreal Engine\4.8\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll.
LogPlayLevel: Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Unreal Engine\4.8\Engine\Binaries\DotNET\AutomationScripts\Desktop\Desktop.Automation.dll
LogPlayLevel: Platform.CreatePlatformsFromAssembly: Creating platform DesktopPlatform from C:\Program Files\Unreal Engine\4.8\Engine\Binaries\DotNET\AutomationScripts\Desktop\Desktop.Automation.dll.
LogPlayLevel: Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Unreal Engine\4.8\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll
LogPlayLevel: Platform.CreatePlatformsFromAssembly: Creating platform HTML5Platform from C:\Program Files\Unreal Engine\4.8\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll.
LogPlayLevel: Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Unreal Engine\4.8\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll
LogPlayLevel: Platform.CreatePlatformsFromAssembly: Creating platform IOSPlatform from C:\Program Files\Unreal Engine\4.8\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll.
LogPlayLevel: Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Unreal Engine\4.8\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll
LogPlayLevel: Platform.CreatePlatformsFromAssembly: Creating platform GenericLinuxPlatform from C:\Program Files\Unreal Engine\4.8\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll.
LogPlayLevel: Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Unreal Engine\4.8\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll
LogPlayLevel: Platform.CreatePlatformsFromAssembly: Creating platform MacPlatform from C:\Program Files\Unreal Engine\4.8\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll.
LogPlayLevel: Platform.InitializePlatforms: Creating placeholder platform for target: Unknown
LogPlayLevel: Platform.InitializePlatforms: Creating placeholder platform for target: XboxOne
LogPlayLevel: Platform.InitializePlatforms: Creating placeholder platform for target: PS4
LogPlayLevel: Platform.InitializePlatforms: Creating placeholder platform for target: WinRT
LogPlayLevel: Platform.InitializePlatforms: Creating placeholder platform for target: WinRT_ARM
LogPlayLevel: CommandUtils.InitP4Support: Initializing AllowSubmit.
LogPlayLevel: CommandUtils.InitP4Support: AllowSubmit=False
LogPlayLevel: CommandUtils.InitP4Support: Initializing P4Enabled.
LogPlayLevel: CommandUtils.InitP4Support: P4Enabled=False
LogPlayLevel: CommandUtils.InitP4Support: P4CLRequired=False
LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists D:\unreal\TDE_48\TDE_48.uproject=True
LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists D:\unreal\TDE_48\TDE_48.uproject=True
LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists D:\unreal\TDE_48\TDE_48.uproject=True
LogPlayLevel: BuildCookRun.SetupParams: Setting up ProjectParams for D:\unreal\TDE_48\TDE_48.uproject
LogPlayLevel: bDevForArmV7 is not set to default. (False vs. True)
LogPlayLevel: ProjectUtils.DetectTargetsForProject: Looking for targets for project D:\unreal\TDE_48\TDE_48.uproject
LogPlayLevel: ProjectUtils.DetectTargetsForProject: Searching for target rule files in D:\unreal\TDE_48
LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Unreal Engine\4.8\Engine\Programs\AutomationTool\Saved\Rules\UATRules-719044259.dll=False
LogPlayLevel: ProjectUtils.CompileAndLoadTargetsAssembly: Compiling targets DLL: C:\Program Files\Unreal Engine\4.8\Engine\Programs\AutomationTool\Saved\Rules\UATRules-719044259.dll
LogPlayLevel: ProjectUtils.DetectProjectProperties: Loading ini files for D:\unreal\TDE_48\TDE_48.uproject
LogPlayLevel: ProjectParams.ValidateAndLog: Project Params **************
LogPlayLevel: ProjectParams.ValidateAndLog: AdditionalServerMapParams=
LogPlayLevel: ProjectParams.ValidateAndLog: Archive=False
LogPlayLevel: ProjectParams.ValidateAndLog: ArchiveMetaData=False
LogPlayLevel: ProjectParams.ValidateAndLog: BaseArchiveDirectory=D:\unreal\TDE_48\ArchivedBuilds
LogPlayLevel: ProjectParams.ValidateAndLog: BaseStageDirectory=D:\unreal\TDE_48\Saved\StagedBuilds
LogPlayLevel: ProjectParams.ValidateAndLog: Build=False
LogPlayLevel: ProjectParams.ValidateAndLog: Cook=True
LogPlayLevel: ProjectParams.ValidateAndLog: Clean=
LogPlayLevel: ProjectParams.ValidateAndLog: Client=False
LogPlayLevel: ProjectParams.ValidateAndLog: ClientConfigsToBuild=Development
LogPlayLevel: ProjectParams.ValidateAndLog: ClientCookedTargets=TDE_48
LogPlayLevel: ProjectParams.ValidateAndLog: ClientTargetPlatform=IOS
LogPlayLevel: ProjectParams.ValidateAndLog: Compressed=False
LogPlayLevel: ProjectParams.ValidateAndLog: UseDebugParamForEditorExe=False
LogPlayLevel: ProjectParams.ValidateAndLog: CookFlavor=
LogPlayLevel: ProjectParams.ValidateAndLog: CookOnTheFly=False
LogPlayLevel: ProjectParams.ValidateAndLog: CookOnTheFlyStreaming=False
LogPlayLevel: ProjectParams.ValidateAndLog: UnversionedCookedContent=False
LogPlayLevel: ProjectParams.ValidateAndLog: GeneratePatch=False
LogPlayLevel: ProjectParams.ValidateAndLog: CreateReleaseVersion=
LogPlayLevel: ProjectParams.ValidateAndLog: BasedOnReleaseVersion=
LogPlayLevel: ProjectParams.ValidateAndLog: DLCName=
LogPlayLevel: ProjectParams.ValidateAndLog: DLCIncludeEngineContent=False
LogPlayLevel: ProjectParams.ValidateAndLog: AdditionalCookerOptions=
LogPlayLevel: ProjectParams.ValidateAndLog: DedicatedServer=False
LogPlayLevel: ProjectParams.ValidateAndLog: DirectoriesToCook=
LogPlayLevel: ProjectParams.ValidateAndLog: CulturesToCook=
LogPlayLevel: ProjectParams.ValidateAndLog: EditorTargets=
LogPlayLevel: ProjectParams.ValidateAndLog: Foreign=False
LogPlayLevel: ProjectParams.ValidateAndLog: IsCodeBasedProject=True
LogPlayLevel: ProjectParams.ValidateAndLog: IsProgramTarget=False
LogPlayLevel: ProjectParams.ValidateAndLog: IterativeCooking=True
LogPlayLevel: ProjectParams.ValidateAndLog: CookAll=False
LogPlayLevel: ProjectParams.ValidateAndLog: CookMapsOnly=False
LogPlayLevel: ProjectParams.ValidateAndLog: Deploy=True
LogPlayLevel: ProjectParams.ValidateAndLog: IterativeDeploy=True
LogPlayLevel: ProjectParams.ValidateAndLog: LogWindow=False
LogPlayLevel: ProjectParams.ValidateAndLog: Manifests=False
LogPlayLevel: ProjectParams.ValidateAndLog: MapToRun=/Game/Maps/overworld2
LogPlayLevel: ProjectParams.ValidateAndLog: NoClient=False
LogPlayLevel: ProjectParams.ValidateAndLog: NumClients=0
LogPlayLevel: ProjectParams.ValidateAndLog: NoDebugInfo=False
LogPlayLevel: ProjectParams.ValidateAndLog: NoCleanStage=False
LogPlayLevel: ProjectParams.ValidateAndLog: NoXGE=False
LogPlayLevel: ProjectParams.ValidateAndLog: MapsToCook=/Game/Maps/overworld2
LogPlayLevel: ProjectParams.ValidateAndLog: Pak=False
LogPlayLevel: ProjectParams.ValidateAndLog: Package=False
LogPlayLevel: ProjectParams.ValidateAndLog: NullRHI=False
LogPlayLevel: ProjectParams.ValidateAndLog: FakeClient=False
LogPlayLevel: ProjectParams.ValidateAndLog: EditorTest=False
LogPlayLevel: ProjectParams.ValidateAndLog: RunAutomationTests=False
LogPlayLevel: ProjectParams.ValidateAndLog: RunAutomationTest=
LogPlayLevel: ProjectParams.ValidateAndLog: RunTimeoutSeconds=0
LogPlayLevel: ProjectParams.ValidateAndLog: CrashIndex=0
LogPlayLevel: ProjectParams.ValidateAndLog: ProgramTargets=
LogPlayLevel: ProjectParams.ValidateAndLog: ProjectBinariesFolder=D:\unreal\TDE_48\Binaries\IOS
LogPlayLevel: ProjectParams.ValidateAndLog: ProjectBinariesPath=D:\unreal\TDE_48\Binaries\IOS
LogPlayLevel: ProjectParams.ValidateAndLog: ProjectGameExeFilename=D:\unreal\TDE_48\Binaries\IOS\TDE_48.stub
LogPlayLevel: ProjectParams.ValidateAndLog: ProjectGameExePath=D:\unreal\TDE_48\Binaries\IOS\TDE_48.stub
LogPlayLevel: ProjectParams.ValidateAndLog: Distribution=False
LogPlayLevel: ProjectParams.ValidateAndLog: Prebuilt=False
LogPlayLevel: ProjectParams.ValidateAndLog: Prereqs=False
LogPlayLevel: ProjectParams.ValidateAndLog: NoBootstrapExe=False
LogPlayLevel: ProjectParams.ValidateAndLog: RawProjectPath=D:\unreal\TDE_48\TDE_48.uproject
LogPlayLevel: ProjectParams.ValidateAndLog: Rocket=True
LogPlayLevel: ProjectParams.ValidateAndLog: Run=True
LogPlayLevel: ProjectParams.ValidateAndLog: ServerConfigsToBuild=Development
LogPlayLevel: ProjectParams.ValidateAndLog: ServerCookedTargets=
LogPlayLevel: ProjectParams.ValidateAndLog: ServerTargetPlatform=IOS
LogPlayLevel: ProjectParams.ValidateAndLog: ShortProjectName=TDE_48
LogPlayLevel: ProjectParams.ValidateAndLog: SignedPak=False
LogPlayLevel: ProjectParams.ValidateAndLog: SignPak=
LogPlayLevel: ProjectParams.ValidateAndLog: SkipCook=True
LogPlayLevel: ProjectParams.ValidateAndLog: SkipCookOnTheFly=False
LogPlayLevel: ProjectParams.ValidateAndLog: SkipPak=False
LogPlayLevel: ProjectParams.ValidateAndLog: SkipStage=False
LogPlayLevel: ProjectParams.ValidateAndLog: Stage=True
LogPlayLevel: ProjectParams.ValidateAndLog: bUsesSteam=False
LogPlayLevel: ProjectParams.ValidateAndLog: bUsesCEF3=False
LogPlayLevel: ProjectParams.ValidateAndLog: bUsesSlate=True
LogPlayLevel: ProjectParams.ValidateAndLog: bDebugBuildsActuallyUseDebugCRT=False
LogPlayLevel: ProjectParams.ValidateAndLog: Project Params **************
LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists D:\unreal\TDE_48\TDE_48.uproject=True
LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists D:\unreal\TDE_48\TDE_48.uproject=True
LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists D:\unreal\TDE_48\TDE_48.uproject=True
LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists D:\unreal\TDE_48\TDE_48.uproject=True
LogPlayLevel: Project.CopyBuildToStagingDirectory: ********** STAGE COMMAND STARTED **********
LogPlayLevel: BuildCommand.Execute: ERROR: BUILD FAILED
LogPlayLevel: Program.Main: ERROR: AutomationTool terminated with exception:
LogPlayLevel: Program.Main: ERROR: Exception in AutomationScripts.Automation: Missing receipt ‘TDE_48-IOS-Development.target.xml’. Check that this target has been built.
LogPlayLevel: Stacktrace: at Project.CreateDeploymentContext(ProjectParams Params, Boolean InDedicatedServer, Boolean DoCleanStage)
LogPlayLevel: at Project.CopyBuildToStagingDirectory(ProjectParams Params)
LogPlayLevel: at BuildCookRun.DoBuildCookRun(ProjectParams Params)
LogPlayLevel: at BuildCommand.Execute()
LogPlayLevel: at AutomationTool.Automation.Execute(List1 CommandsToExecute, CaselessDictionary1 Commands)
LogPlayLevel: at AutomationTool.Automation.Process(String[] CommandLine)
LogPlayLevel: at AutomationTool.Program.MainProc(Object Param)
LogPlayLevel: at AutomationTool.InternalUtils.RunSingleInstance(MainProc Main, Object Param)
LogPlayLevel: at AutomationTool.Program.Main()
LogPlayLevel: Program.Main: ERROR: Missing receipt ‘TDE_48-IOS-Development.target.xml’. Check that this target has been built.
LogPlayLevel: ProcessManager.KillAll: Trying to kill 0 spawned processes.
LogPlayLevel: Program.Main: AutomationTool exiting with ExitCode=1
LogPlayLevel: Domain_ProcessExit
LogPlayLevel: ProcessManager.KillAll: Trying to kill 0 spawned processes.
LogPlayLevel: copying UAT log files…
LogPlayLevel: RunUAT.bat ERROR: AutomationTool was unable to run successfully.
LogPlayLevel: Completed Launch On Stage: Build Task, Time: 2.008110
LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FLauncherTask///Thread_1e48_0///####STATCAT_Advanced#### old //STATGROUP_Threads//FLauncherTask///Thread_16cc_0///####STATCAT_Advanced####
LogPlayLevel: Completed Launch On Stage: Deploy Task, Time: 0.000049
LogPlayLevel: BUILD FAILED
PackagingResults:Error: Error Deployment failed! Unknown ErrorLogTemp:Display: Executing iPhonePackager Validate Engine -project D:/unreal/TDE_48/TDE_48.uproject -bundlename com.nicky.*
LogTemp:Display: CWD: C:\Program Files\Unreal Engine\4.8\Engine\Binaries\DotNet\IOS
LogTemp:Display: Initial Dir: C:\Program Files\Unreal Engine\4.8
LogTemp:Display: Env CWD: C:\Program Files\Unreal Engine\4.8\Engine\Binaries\DotNet\IOS
LogTemp:Display: BranchPath = NICKY/C/Program Files/Unreal Engine/4.8/Engine/Binaries — GameBranchPath = NICKY/C/Program Files/Unreal Engine/4.8/Engine/Binaries
LogTemp:Display: Searching for mobile provisions that match the game ‘TDE_48’ with CFBundleIdentifier=‘com.nicky.’ in ‘C:\Users\nick\AppData\Local/Apple Computer/MobileDevice/Provisioning Profiles/’
LogTemp:Display: Phase 0 considering provision ‘nicky.mobileprovision’ named ‘nicky’
LogTemp:Display: Looking for a certificate that matches the application identifier 'X4Y8842JCF.com.nicky.

LogTemp:Display: … Provision entry SN ‘3743FA057F383A41’ matched 1 installed certificate(s)
LogTemp:Display: … … Installed certificate ‘iPhone Developer: Nicky Lee (ZL84BYY9VB)’ is valid (choosing it) (range ‘9/4/2014 5:05:09 AM’ to ‘9/4/2015 5:05:09 AM’)
LogTemp:Display: Picked ‘nicky.mobileprovision’ with AppID ‘X4Y8842JCF.com.nicky.’ and Name ‘nicky’ as a matching provision for the game ‘TDE_48’
LogTemp:Display: Looking for a certificate that matches the application identifier 'X4Y8842JCF.com.nicky.

LogTemp:Display: … Provision entry SN ‘3743FA057F383A41’ matched 1 installed certificate(s)
LogTemp:Display: … … Installed certificate ‘iPhone Developer: Nicky Lee (ZL84BYY9VB)’ is valid (choosing it) (range ‘9/4/2014 5:05:09 AM’ to ‘9/4/2015 5:05:09 AM’)
LogTemp:Display: Executing iPhonePackager Validate Engine -project D:/unreal/TDE_48/TDE_48.uproject -bundlename com.nicky.*
CWD: C:\Program Files\Unreal Engine\4.8\Engine\Binaries\DotNet\IOS
Initial Dir: C:\Program Files\Unreal Engine\4.8
Env CWD: C:\Program Files\Unreal Engine\4.8\Engine\Binaries\DotNet\IOS
BranchPath = NICKY/C/Program Files/Unreal Engine/4.8/Engine/Binaries — GameBranchPath = NICKY/C/Program Files/Unreal Engine/4.8/Engine/Binaries
Searching for mobile provisions that match the game ‘TDE_48’ with CFBundleIdentifier=‘com.nicky.’ in ‘C:\Users\nick\AppData\Local/Apple Computer/MobileDevice/Provisioning Profiles/’
Phase 0 considering provision ‘nicky.mobileprovision’ named ‘nicky’
Looking for a certificate that matches the application identifier 'X4Y8842JCF.com.nicky.

… Provision entry SN ‘3743FA057F383A41’ matched 1 installed certificate(s)
… … Installed certificate ‘iPhone Developer: Nicky Lee (ZL84BYY9VB)’ is valid (choosing it) (range ‘9/4/2014 5:05:09 AM’ to ‘9/4/2015 5:05:09 AM’)
Picked ‘nicky.mobileprovision’ with AppID ‘X4Y8842JCF.com.nicky.’ and Name ‘nicky’ as a matching provision for the game ‘TDE_48’
Looking for a certificate that matches the application identifier 'X4Y8842JCF.com.nicky.

… Provision entry SN ‘3743FA057F383A41’ matched 1 installed certificate(s)
… … Installed certificate ‘iPhone Developer: Nicky Lee (ZL84BYY9VB)’ is valid (choosing it) (range ‘9/4/2014 5:05:09 AM’ to ‘9/4/2015 5:05:09 AM’)
LogPlayLevel: Launcher Device ID: IOS@All_iOS_On_NICKY
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/CookedIniVersion!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/CookedIniVersion!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/CookedIniVersion!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/CookedIniVersion!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/CookedIniVersion!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/CookedIniVersion!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/CookedIniVersion!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/CookedIniVersion!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/CookedIniVersion!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/CookedIniVersion!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/CookedIniVersion!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/CookedIniVersion!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/Engine/GlobalShaderCache-GLSL_ES2_IOS!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/Engine/GlobalShaderCache-SF_METAL!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/AssetRegistry!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/Content/Animations/MixamoAnimPack/Mixamo_Adam/Anims/!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/Content/Animations/MixamoAnimPack/Mixamo_Adam/Anims/Mixamo_Adam_Skeleton!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/Content/Animations/MixamoAnimPack/Mixamo_Adam/Anims/Mixamo_Adam_Skeleton_AnimBlueprint!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/Content/Animations/MixamoAnimPack/Mixamo_Adam/Anims/Player_MartinIDLE!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/Content/Animations/MixamoAnimPack/Mixamo_Adam/Anims/Player_MartinRUN!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/Content/Animations/MixamoAnimPack/Mixamo_Adam/Anims/Player_Martin_Anim!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/Content/Animations/MixamoAnimPack/Mixamo_Adam/Anims/Player_Martin_Skeleton_BlendSpace1D!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/Content/Animations/MixamoAnimPack/Mixamo_Adam/Anims/python!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/Content/Animations/MixamoAnimPack/Mixamo_Adam/Anims/walk!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/Content/Animations/MixamoAnimPack/Mixamo_Adam/Anims/young_lightskinned_male_diffuse!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/Content/backpack!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/Content/backpack2!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/Content/ButtonCircle!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/Content/denim!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/Content/denim_Mat!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/Content/fabric!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/Content/fabric_Mat!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/Content/Foliage/realfoliage/Meshes/Grass/SM_grass_patch3!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/Content/Foliage/realfoliage/Meshes/Grass/SM_grass_patch4!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/Content/Foliage/realfoliage/Meshes/Grass/SM_grass_patch5!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/Content/Foliage/SpeedTreeTrees/Alaska_Cedar/AlaskaCedarBark_Normal_Tex!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/Content/Foliage/SpeedTreeTrees/Alaska_Cedar/AlaskaCedarBark_Tex!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/Content/Foliage/SpeedTreeTrees/Alaska_Cedar/AlaskaCedar_Mobile!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/Content/Foliage/SpeedTreeTrees/Alaska_Cedar/AlaskaCedar_Mobile_Atlas_Billboards_Normal_Tex!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/Content/Foliage/SpeedTreeTrees/Alaska_Cedar/AlaskaCedar_Mobile_Atlas_Billboards_Tex!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/Content/Foliage/SpeedTreeTrees/Alaska_Cedar/AlaskaCedar_Mobile_Atlas_Normal_Tex!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/Content/Foliage/SpeedTreeTrees/Alaska_Cedar/AlaskaCedar_Mobile_Atlas_Tex!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/Content/Foliage/SpeedTreeTrees/Alaska_Cedar/AlaskaCedar_Mobile_Billboard_Mat!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/Content/Foliage/SpeedTreeTrees/Alaska_Cedar/AlaskaCedar_Mobile_Branches_Mat!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/Content/Foliage/SpeedTreeTrees/Alaska_Cedar/AlaskaCedar_Mobile_Fronds_Mat!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/Content/FoliageTypes/NewFoliageType_InstancedStaticMesh!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/Content/FoliageTypes/NewLandscapeGrassType!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/Content/FoliageTypes/NewProceduralFoliageSpawner!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/Content/Hand!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/Content/InventorySystem/Animations/Idle!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/Content/InventorySystem/Animations/Jump_End!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/Content/InventorySystem/Animations/Jump_Loop!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/Content/InventorySystem/Animations/Jump_Start!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/Content/InventorySystem/Animations/Run!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/Content/InventorySystem/Animations/Walk!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/Content/InventorySystem/Blueprints/BPI_CharInventory!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/Content/InventorySystem/Blueprints/BPI_Selection!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/Content/InventorySystem/Blueprints/InventorySystem/Containers/Box_Container!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/Content/InventorySystem/Blueprints/InventorySystem/EquipedItems!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/Content/InventorySystem/Blueprints/InventorySystem/GenericContainer!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/Content/InventorySystem/Blueprints/InventorySystem/GenericInventoryy!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/Content/InventorySystem/Blueprints/InventorySystem/GenericItem!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/Content/InventorySystem/Blueprints/InventorySystem/Inventories/BarrelInventory!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/Content/InventorySystem/Blueprints/InventorySystem/Inventories/DropBoxInventory!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/Content/InventorySystem/Blueprints/InventorySystem/Inventories/PlayerInventory!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/Content/InventorySystem/Blueprints/InventorySystem/InventoryPlaceHolder!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/Content/InventorySystem/Blueprints/InventorySystem/Items/MeleWeapon_Base!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/Content/InventorySystem/Blueprints/InventorySystem/Items/Rock!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/Content/InventorySystem/Blueprints/InventorySystem/Items/WeaponClass!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/Content/InventorySystem/Blueprints/MyCharacter!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/Content/InventorySystem/Blueprints/myGame!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/Content/InventorySystem/Blueprints/MyHUD!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/Content/InventorySystem/Blueprints/S_LootTable!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/Content/InventorySystem/Blueprints/S_Selection!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/Content/InventorySystem/Character/HeroTPP!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/Content/InventorySystem/Character/HeroTPP_AnimBlueprint!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/Content/InventorySystem/Character/HeroTPP_Skeleton!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/Content/InventorySystem/Character/IdleRun_TPP!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/Content/InventorySystem/HUD/BPI_Redraw!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/Content/InventorySystem/HUD/Font/Font_InventoryTop!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/Content/InventorySystem/HUD/GUI_Inventory!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/Content/InventorySystem/HUD/GUI_Inventory_Slot!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/Content/InventorySystem/HUD/GUI_Main_Inventory!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/Content/InventorySystem/HUD/GUI_Selection!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/Content/InventorySystem/HUD/GUI_SlotDrag_Visual!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/Content/InventorySystem/HUD/HUD_Inventory_RightClick!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/Content/InventorySystem/HUD/Materials/MI_Inventory_border!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/Content/InventorySystem/HUD/Materials/M_Inventory_BG!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/Content/InventorySystem/HUD/Menus/PauseMenu!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/Content/InventorySystem/HUD/PlayerStats_UMG/cameraicon!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/Content/InventorySystem/HUD/PlayerStats_UMG/Player_Hud!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/Content/InventorySystem/HUD/Textures/T_Diamond_Gradient!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/Content/InventorySystem/HUD/Textures/T_HUD_Bar_Generic!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/Content/InventorySystem/HUD/Textures/T_Wave_Pattern!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/Content/InventorySystem/Materials/M_Rock_Basalt!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/Content/InventorySystem/Materials/M_Wood_Oak!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/Content/InventorySystem/Meshes/rawRock!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/Content/InventorySystem/Meshes/Shape_Cube!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/Content/InventorySystem/Sounds/Grass_Footateps!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/Content/InventorySystem/Sounds/Grass_Step2!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/Content/InventorySystem/Sounds/Wood_Footsteps!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/Content/InventorySystem/Textures/crosshair!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/Content/InventorySystem/Textures/Icon/resources_rock_rawrock!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/Content/InventorySystem/Textures/Icon/second_tier_wood_barrel!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/Content/InventorySystem/Textures/T_MacroVariation!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/Content/InventorySystem/Textures/T_Perlin_Noise_M!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/Content/InventorySystem/Textures/T_Rock_Basalt_D!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/Content/InventorySystem/Textures/T_Rock_Basalt_N!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/Content/InventorySystem/Textures/T_Wood_Oak_D!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/Content/InventorySystem/Textures/T_Wood_Oak_N!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/Content/LandscapeMat!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/Content/Maps/overworld2!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/Content/Material/Child_Material/M_grass_pro_Inst!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/Content/Material/GameMaterials/Ground_DeadLeaves2_512_TGA/Ground_DeadLeaves2_512_alb!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/Content/Material/GameMaterials/Ground_DeadLeaves2_512_TGA/Ground_DeadLeaves2_512_n!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/Content/Material/GameMaterials/Ground_Forestcover_512_TGA/Ground_Forestcover_512_alb!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/Content/Material/GameMaterials/Ground_Forestcover_512_TGA/Ground_Forestcover_512_n!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/Content/Material/GameMaterials/ground_Grass1_512_TGA/ground_Grass1_512_alb!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/Content/Material/GameMaterials/Landscape_Material!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/Content/Material/GameMaterials/Rock_GuiMossyRock_512_TGA/Rock_GuiMossyRock_512_alb!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/Content/Material/GameMaterials/Rock_GuiMossyRock_512_TGA/Rock_GuiMossyRock_512_n!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/Content/Material/Master_Material/M_grass_pro!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/Content/Material/Master_Material/reaction_param_collection!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/Content/MobileNavigation/BlueprintLibraries/BP_MobileNavigation_Functions!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/Content/MobileNavigation/BlueprintLibraries/BP_MobileNavigation_Functions_Hud!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/Content/MobileNavigation/Blueprints/BP_MobileNavigation_HUD!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/Content/MobileNavigation/Blueprints/BP_MobileNavigation_PC!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/Content/shoes!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/Content/StarterContent/Textures/T_Ground_Grass_D!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/Content/StarterContent/Textures/T_Ground_Grass_N!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/Content/Textures/Grass_Flower/tex_grass_diff!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/Content/Textures/Placeholder/tex_diffuse!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/Content/Textures/tex_snow_diff!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/Content/Textures/tex_snow_mask1!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/Content/Textures/tex_variation_diff!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/Content/Wood!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/Content/X_OUT!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/CookedAssetRegistry!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/CookedIniVersion!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/CookedIniVersion!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/CookedIniVersion!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/TDE_48/CookedIniVersion!
LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FLauncherTask///Thread_1870_0///####STATCAT_Advanced#### old //STATGROUP_Threads//FLauncherTask///Thread_16cc_0///####STATCAT_Advanced####
LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//LauncherWorker///Thread_2550_0///####STATCAT_Advanced#### old //STATGROUP_Threads//LauncherWorker///Thread_1d14_0///####STATCAT_Advanced####
LogChunkManifestGenerator:Display: Saving asset registry.
LogChunkManifestGenerator:Display: Generated asset registry num assets 384, size is 9389.73kb
LogChunkManifestGenerator:Display: Done saving asset registry.
LogCook:Display: Cook by the book total time in tick 0.000020s total time 1.802841
LogPlayLevel: Completed Launch On Stage: Cooking in the editor, Time: 0.101005
LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FLauncherTask///Thread_358_0///####STATCAT_Advanced#### old //STATGROUP_Threads//FLauncherTask///Thread_16cc_0///####STATCAT_Advanced####
LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FLauncherTask///Thread_2370_0///####STATCAT_Advanced#### old //STATGROUP_Threads//FLauncherTask///Thread_16cc_0///####STATCAT_Advanced####
LogPlayLevel: Running AutomationTool…
LogPlayLevel: Program.Main: Running on WindowsHostPlatform
LogPlayLevel: Program.Main: CWD=C:\Program Files\Unreal Engine\4.8\Engine\Binaries\DotNET
LogPlayLevel: Automation.ParseCommandLine: Parsing command line: BuildCookRun -project=D:/unreal/TDE_48/TDE_48.uproject -noP4 -clientconfig=Development -serverconfig=Development -nocompile -rocket -ue4exe=UE4Editor-Cmd.exe -platform=IOS -map=/Game/Maps/overworld2 -skipcook -iterativecooking -iterativedeploy -stage -deploy -cmdline=/Game/Maps/overworld2 -Messaging -device=IOS@All_iOS_On_NICKY -addcmdline=-SessionId=F75F3C5842CFD3F524D19D836D5FC377 -SessionOwner=nick -SessionName=‘Play On Device’ -run -nokill -NoCompile
LogPlayLevel: Automation.Process: IsBuildMachine=False
LogPlayLevel: Automation.Process: ShouldKillProcesses=False
LogPlayLevel: Automation.Process: Setting up command environment.
LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Unreal Engine\4.8\Engine\Binaries\DotNET\AutomationTool.exe=True
LogPlayLevel: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=
LogPlayLevel: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=C:/Program Files/Unreal Engine/4.8
LogPlayLevel: CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=C:/Program Files/Unreal Engine/4.8/Engine/Programs/AutomationTool/Saved
LogPlayLevel: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder=
LogPlayLevel: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=C:/Program Files/Unreal Engine/4.8/Engine/Programs/AutomationTool/Saved
LogPlayLevel: CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(C:/Program Files/Unreal Engine/4.8/Engine/Programs/AutomationTool/Saved/Logs)
LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Program Files\Unreal Engine\4.8\Engine\Programs\AutomationTool\Saved\Logs\UAT_Log.txt
LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Unreal Engine\4.8\Engine\Binaries\DotNET\AutomationTool.exe=True
LogPlayLevel: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=C:/Program Files/Unreal Engine/4.8
LogPlayLevel: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=C:/Program Files/Unreal Engine/4.8/Engine/Programs/AutomationTool/Saved
LogPlayLevel: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=C:/Program Files/Unreal Engine/4.8/Engine/Programs/AutomationTool/Saved
LogPlayLevel: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder=C:/Program Files/Unreal Engine/4.8/Engine/Programs/AutomationTool/Saved/Logs
LogPlayLevel: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkDir=
LogPlayLevel: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkVersion=
LogPlayLevel: WindowsHostPlatform.SetFrameworkVars: Setting .Net Framework environment variables.
LogPlayLevel: WindowsHostPlatform.SetFrameworkVars: Supports64bitExecutables=True
LogPlayLevel: WindowsHostPlatform.SetFrameworkVars: WindowsPlatform.CompilerVisualStudio2013
LogPlayLevel: WindowsHostPlatform.SetFrameworkVars: WindowsSDKDir=C:\Program Files (x86)\Windows Kits\8.1
LogPlayLevel: WindowsHostPlatform.SetFrameworkVars: BaseVSToolPath=D:\Program Files\Visual Studio 2013\Common7\Tools
LogPlayLevel: WindowsHostPlatform.SetFrameworkVars: Setting VS environment variables via D:\Program Files\Visual Studio 2013\Common7\Tools....\VC\bin\x86_amd64\vcvarsx86_amd64.bat.
LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\nick\AppData\Local\Temp\HarvestEnvVars.txt
LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\Users\nick\AppData\Local\Temp\HarvestEnvVars.bat=True
LogPlayLevel: CommandUtils.Run: Run: C:\Users\nick\AppData\Local\Temp\HarvestEnvVars.bat
LogPlayLevel: HarvestEnvVars:
LogPlayLevel: HarvestEnvVars: C:\Program Files\Unreal Engine\4.8\Engine\Binaries\DotNET>call “D:\Program Files\Visual Studio 2013\Common7\Tools....\VC\bin\x86_amd64\vcvarsx86_amd64.bat”
LogPlayLevel: HarvestEnvVars:
LogPlayLevel: HarvestEnvVars: C:\Program Files\Unreal Engine\4.8\Engine\Binaries\DotNET>set 1>“C:\Users\nick\AppData\Local\Temp\HarvestEnvVars.txt”
LogPlayLevel: CommandUtils.Run: Run: Took 0.8010454s to run HarvestEnvVars.bat, ExitCode=0
LogPlayLevel: CommandUtils.SetEnvVar: SetEnvVar FrameworkDir=C:\WINDOWS\Microsoft.NET\Framework
LogPlayLevel: CommandUtils.SetEnvVar: SetEnvVar FrameworkVersion=v4.0.30319
LogPlayLevel: WindowsHostPlatform.SetFrameworkVars: FrameworkDir=C:\WINDOWS\Microsoft.NET\Framework
LogPlayLevel: WindowsHostPlatform.SetFrameworkVars: FrameworkVersion=v4.0.30319
LogPlayLevel: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkDir=C:\WINDOWS\Microsoft.NET\Framework
LogPlayLevel: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkVersion=v4.0.30319
LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe=True
LogPlayLevel: CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.HasCapabilityToCompile=True
LogPlayLevel: CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsBuildExe=C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe
LogPlayLevel: CommandEnvironment.InitEnvironment: CompilationEvironment.MsDevExe=D:\Program Files\Visual Studio 2013\Common7\Tools..\IDE\Devenv.com
LogPlayLevel: CommandEnvironment.LogSettings: Command Environment settings:
LogPlayLevel: CommandEnvironment.LogSettings: CmdExe=C:\WINDOWS\system32\cmd.exe
LogPlayLevel: CommandEnvironment.LogSettings: EngineSavedFolder=C:/Program Files/Unreal Engine/4.8/Engine/Programs/AutomationTool/Saved
LogPlayLevel: CommandEnvironment.LogSettings: HasCapabilityToCompile=True
LogPlayLevel: CommandEnvironment.LogSettings: LocalRoot=C:/Program Files/Unreal Engine/4.8
LogPlayLevel: CommandEnvironment.LogSettings: LogFolder=C:/Program Files/Unreal Engine/4.8/Engine/Programs/AutomationTool/Saved/Logs
LogPlayLevel: CommandEnvironment.LogSettings: MountExe=C:\WINDOWS\system32\mount.exe
LogPlayLevel: CommandEnvironment.LogSettings: MsBuildExe=C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe
LogPlayLevel: CommandEnvironment.LogSettings: MsDevExe=D:\Program Files\Visual Studio 2013\Common7\Tools..\IDE\Devenv.com
LogPlayLevel: CommandEnvironment.LogSettings: RobocopyExe=C:\WINDOWS\system32\robocopy.exe
LogPlayLevel: CommandEnvironment.LogSettings: TimestampAsString=2015-05-08_18.02.38
LogPlayLevel: CommandEnvironment.InitEnvironment: UATExe=C:\Program Files\Unreal Engine\4.8\Engine\Binaries\DotNET\AutomationTool.exe
LogPlayLevel: ProjectUtils.CleanupFolders: Cleaning up project rules folder
LogPlayLevel: CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(C:\Program Files\Unreal Engine\4.8\Engine\Programs\AutomationTool\Saved\Rules)
LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Program Files\Unreal Engine\4.8\Engine\Programs\AutomationTool\Saved\Rules\UATRules-719044259.dll
LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Program Files\Unreal Engine\4.8\Engine\Programs\AutomationTool\Saved\Rules\UATRules-719044259.pdb
LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Program Files\Unreal Engine\4.8\Engine\Programs\AutomationTool\Saved\Rules\UATRules-719044259SourceFiles.txt
LogPlayLevel: Automation.Process: Compiling scripts.
LogPlayLevel: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading precompiled script DLLs
LogPlayLevel: ScriptCompiler.LoadPreCompiledScriptAssemblies: Found 8 script DLL(s).
LogPlayLevel: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Unreal Engine\4.8\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll
LogPlayLevel: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Unreal Engine\4.8\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll
LogPlayLevel: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Unreal Engine\4.8\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll
LogPlayLevel: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Unreal Engine\4.8\Engine\Binaries\DotNET\AutomationScripts\Desktop\Desktop.Automation.dll
LogPlayLevel: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Unreal Engine\4.8\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll
LogPlayLevel: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Unreal Engine\4.8\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll
LogPlayLevel: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Unreal Engine\4.8\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll
LogPlayLevel: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Unreal Engine\4.8\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll
LogPlayLevel: Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Unreal Engine\4.8\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll
LogPlayLevel: Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Unreal Engine\4.8\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll
LogPlayLevel: Platform.CreatePlatformsFromAssembly: Creating platform Win64Platform from C:\Program Files\Unreal Engine\4.8\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll.
LogPlayLevel: Platform.CreatePlatformsFromAssembly: Creating platform Win32Platform from C:\Program Files\Unreal Engine\4.8\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll.
LogPlayLevel: Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Unreal Engine\4.8\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll
LogPlayLevel: Platform.CreatePlatformsFromAssembly: Creating platform AndroidPlatform from C:\Program Files\Unreal Engine\4.8\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll.
LogPlayLevel: Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Unreal Engine\4.8\Engine\Binaries\DotNET\AutomationScripts\Desktop\Desktop.Automation.dll
LogPlayLevel: Platform.CreatePlatformsFromAssembly: Creating platform DesktopPlatform from C:\Program Files\Unreal Engine\4.8\Engine\Binaries\DotNET\AutomationScripts\Desktop\Desktop.Automation.dll.
LogPlayLevel: Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Unreal Engine\4.8\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll
LogPlayLevel: Platform.CreatePlatformsFromAssembly: Creating platform HTML5Platform from C:\Program Files\Unreal Engine\4.8\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll.
LogPlayLevel: Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Unreal Engine\4.8\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll
LogPlayLevel: Platform.CreatePlatformsFromAssembly: Creating platform IOSPlatform from C:\Program Files\Unreal Engine\4.8\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll.
LogPlayLevel: Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Unreal Engine\4.8\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll
LogPlayLevel: Platform.CreatePlatformsFromAssembly: Creating platform GenericLinuxPlatform from C:\Program Files\Unreal Engine\4.8\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll.
LogPlayLevel: Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Unreal Engine\4.8\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll
LogPlayLevel: Platform.CreatePlatformsFromAssembly: Creating platform MacPlatform from C:\Program Files\Unreal Engine\4.8\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll.
LogPlayLevel: Platform.InitializePlatforms: Creating placeholder platform for target: Unknown
LogPlayLevel: Platform.InitializePlatforms: Creating placeholder platform for target: XboxOne
LogPlayLevel: Platform.InitializePlatforms: Creating placeholder platform for target: PS4
LogPlayLevel: Platform.InitializePlatforms: Creating placeholder platform for target: WinRT
LogPlayLevel: Platform.InitializePlatforms: Creating placeholder platform for target: WinRT_ARM
LogPlayLevel: CommandUtils.InitP4Support: Initializing AllowSubmit.
LogPlayLevel: CommandUtils.InitP4Support: AllowSubmit=False
LogPlayLevel: CommandUtils.InitP4Support: Initializing P4Enabled.
LogPlayLevel: CommandUtils.InitP4Support: P4Enabled=False
LogPlayLevel: CommandUtils.InitP4Support: P4CLRequired=False
LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists D:\unreal\TDE_48\TDE_48.uproject=True
LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists D:\unreal\TDE_48\TDE_48.uproject=True
LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists D:\unreal\TDE_48\TDE_48.uproject=True
LogPlayLevel: BuildCookRun.SetupParams: Setting up ProjectParams for D:\unreal\TDE_48\TDE_48.uproject
LogPlayLevel: bDevForArmV7 is not set to default. (False vs. True)
LogPlayLevel: ProjectUtils.DetectTargetsForProject: Looking for targets for project D:\unreal\TDE_48\TDE_48.uproject
LogPlayLevel: ProjectUtils.DetectTargetsForProject: Searching for target rule files in D:\unreal\TDE_48
LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Unreal Engine\4.8\Engine\Programs\AutomationTool\Saved\Rules\UATRules-719044259.dll=False
LogPlayLevel: ProjectUtils.CompileAndLoadTargetsAssembly: Compiling targets DLL: C:\Program Files\Unreal Engine\4.8\Engine\Programs\AutomationTool\Saved\Rules\UATRules-719044259.dll
LogPlayLevel: ProjectUtils.DetectProjectProperties: Loading ini files for D:\unreal\TDE_48\TDE_48.uproject
LogPlayLevel: ProjectParams.ValidateAndLog: Project Params **************
LogPlayLevel: ProjectParams.ValidateAndLog: AdditionalServerMapParams=
LogPlayLevel: ProjectParams.ValidateAndLog: Archive=False
LogPlayLevel: ProjectParams.ValidateAndLog: ArchiveMetaData=False
LogPlayLevel: ProjectParams.ValidateAndLog: BaseArchiveDirectory=D:\unreal\TDE_48\ArchivedBuilds
LogPlayLevel: ProjectParams.ValidateAndLog: BaseStageDirectory=D:\unreal\TDE_48\Saved\StagedBuilds
LogPlayLevel: ProjectParams.ValidateAndLog: Build=False
LogPlayLevel: ProjectParams.ValidateAndLog: Cook=True
LogPlayLevel: ProjectParams.ValidateAndLog: Clean=
LogPlayLevel: ProjectParams.ValidateAndLog: Client=False
LogPlayLevel: ProjectParams.ValidateAndLog: ClientConfigsToBuild=Development
LogPlayLevel: ProjectParams.ValidateAndLog: ClientCookedTargets=TDE_48
LogPlayLevel: ProjectParams.ValidateAndLog: ClientTargetPlatform=IOS
LogPlayLevel: ProjectParams.ValidateAndLog: Compressed=False
LogPlayLevel: ProjectParams.ValidateAndLog: UseDebugParamForEditorExe=False
LogPlayLevel: ProjectParams.ValidateAndLog: CookFlavor=
LogPlayLevel: ProjectParams.ValidateAndLog: CookOnTheFly=False
LogPlayLevel: ProjectParams.ValidateAndLog: CookOnTheFlyStreaming=False
LogPlayLevel: ProjectParams.ValidateAndLog: UnversionedCookedContent=False
LogPlayLevel: ProjectParams.ValidateAndLog: GeneratePatch=False
LogPlayLevel: ProjectParams.ValidateAndLog: CreateReleaseVersion=
LogPlayLevel: ProjectParams.ValidateAndLog: BasedOnReleaseVersion=
LogPlayLevel: ProjectParams.ValidateAndLog: DLCName=
LogPlayLevel: ProjectParams.ValidateAndLog: DLCIncludeEngineContent=False
LogPlayLevel: ProjectParams.ValidateAndLog: AdditionalCookerOptions=
LogPlayLevel: ProjectParams.ValidateAndLog: DedicatedServer=False
LogPlayLevel: ProjectParams.ValidateAndLog: DirectoriesToCook=
LogPlayLevel: ProjectParams.ValidateAndLog: CulturesToCook=
LogPlayLevel: ProjectParams.ValidateAndLog: EditorTargets=
LogPlayLevel: ProjectParams.ValidateAndLog: Foreign=False
LogPlayLevel: ProjectParams.ValidateAndLog: IsCodeBasedProject=True
LogPlayLevel: ProjectParams.ValidateAndLog: IsProgramTarget=False
LogPlayLevel: ProjectParams.ValidateAndLog: IterativeCooking=True
LogPlayLevel: ProjectParams.ValidateAndLog: CookAll=False
LogPlayLevel: ProjectParams.ValidateAndLog: CookMapsOnly=False
LogPlayLevel: ProjectParams.ValidateAndLog: Deploy=True
LogPlayLevel: ProjectParams.ValidateAndLog: IterativeDeploy=True
LogPlayLevel: ProjectParams.ValidateAndLog: LogWindow=False
LogPlayLevel: ProjectParams.ValidateAndLog: Manifests=False
LogPlayLevel: ProjectParams.ValidateAndLog: MapToRun=/Game/Maps/overworld2
LogPlayLevel: ProjectParams.ValidateAndLog: NoClient=False
LogPlayLevel: ProjectParams.ValidateAndLog: NumClients=0
LogPlayLevel: ProjectParams.ValidateAndLog: NoDebugInfo=False
LogPlayLevel: ProjectParams.ValidateAndLog: NoCleanStage=False
LogPlayLevel: ProjectParams.ValidateAndLog: NoXGE=False
LogPlayLevel: ProjectParams.ValidateAndLog: MapsToCook=/Game/Maps/overworld2
LogPlayLevel: ProjectParams.ValidateAndLog: Pak=False
LogPlayLevel: ProjectParams.ValidateAndLog: Package=False
LogPlayLevel: ProjectParams.ValidateAndLog: NullRHI=False
LogPlayLevel: ProjectParams.ValidateAndLog: FakeClient=False
LogPlayLevel: ProjectParams.ValidateAndLog: EditorTest=False
LogPlayLevel: ProjectParams.ValidateAndLog: RunAutomationTests=False
LogPlayLevel: ProjectParams.ValidateAndLog: RunAutomationTest=
LogPlayLevel: ProjectParams.ValidateAndLog: RunTimeoutSeconds=0
LogPlayLevel: ProjectParams.ValidateAndLog: CrashIndex=0
LogPlayLevel: ProjectParams.ValidateAndLog: ProgramTargets=
LogPlayLevel: ProjectParams.ValidateAndLog: ProjectBinariesFolder=D:\unreal\TDE_48\Binaries\IOS
LogPlayLevel: ProjectParams.ValidateAndLog: ProjectBinariesPath=D:\unreal\TDE_48\Binaries\IOS
LogPlayLevel: ProjectParams.ValidateAndLog: ProjectGameExeFilename=D:\unreal\TDE_48\Binaries\IOS\TDE_48.stub
LogPlayLevel: ProjectParams.ValidateAndLog: ProjectGameExePath=D:\unreal\TDE_48\Binaries\IOS\TDE_48.stub
LogPlayLevel: ProjectParams.ValidateAndLog: Distribution=False
LogPlayLevel: ProjectParams.ValidateAndLog: Prebuilt=False
LogPlayLevel: ProjectParams.ValidateAndLog: Prereqs=False
LogPlayLevel: ProjectParams.ValidateAndLog: NoBootstrapExe=False
LogPlayLevel: ProjectParams.ValidateAndLog: RawProjectPath=D:\unreal\TDE_48\TDE_48.uproject
LogPlayLevel: ProjectParams.ValidateAndLog: Rocket=True
LogPlayLevel: ProjectParams.ValidateAndLog: Run=True
LogPlayLevel: ProjectParams.ValidateAndLog: ServerConfigsToBuild=Development
LogPlayLevel: ProjectParams.ValidateAndLog: ServerCookedTargets=
LogPlayLevel: ProjectParams.ValidateAndLog: ServerTargetPlatform=IOS
LogPlayLevel: ProjectParams.ValidateAndLog: ShortProjectName=TDE_48
LogPlayLevel: ProjectParams.ValidateAndLog: SignedPak=False
LogPlayLevel: ProjectParams.ValidateAndLog: SignPak=
LogPlayLevel: ProjectParams.ValidateAndLog: SkipCook=True
LogPlayLevel: ProjectParams.ValidateAndLog: SkipCookOnTheFly=False
LogPlayLevel: ProjectParams.ValidateAndLog: SkipPak=False
LogPlayLevel: ProjectParams.ValidateAndLog: SkipStage=False
LogPlayLevel: ProjectParams.ValidateAndLog: Stage=True
LogPlayLevel: ProjectParams.ValidateAndLog: bUsesSteam=False
LogPlayLevel: ProjectParams.ValidateAndLog: bUsesCEF3=False
LogPlayLevel: ProjectParams.ValidateAndLog: bUsesSlate=True
LogPlayLevel: ProjectParams.ValidateAndLog: bDebugBuildsActuallyUseDebugCRT=False
LogPlayLevel: ProjectParams.ValidateAndLog: Project Params **************
LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists D:\unreal\TDE_48\TDE_48.uproject=True
LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists D:\unreal\TDE_48\TDE_48.uproject=True
LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists D:\unreal\TDE_48\TDE_48.uproject=True
LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists D:\unreal\TDE_48\TDE_48.uproject=True
LogPlayLevel: Project.CopyBuildToStagingDirectory: ********** STAGE COMMAND STARTED **********
LogPlayLevel: BuildCommand.Execute: ERROR: BUILD FAILED
LogPlayLevel: Program.Main: ERROR: AutomationTool terminated with exception:
LogPlayLevel: Program.Main: ERROR: Exception in AutomationScripts.Automation: Missing receipt ‘TDE_48-IOS-Development.target.xml’. Check that this target has been built.
LogPlayLevel: Stacktrace: at Project.CreateDeploymentContext(ProjectParams Params, Boolean InDedicatedServer, Boolean DoCleanStage)
LogPlayLevel: at Project.CopyBuildToStagingDirectory(ProjectParams Params)
LogPlayLevel: at BuildCookRun.DoBuildCookRun(ProjectParams Params)
LogPlayLevel: at BuildCommand.Execute()
LogPlayLevel: at AutomationTool.Automation.Execute(List1 CommandsToExecute, CaselessDictionary1 Commands)
LogPlayLevel: at AutomationTool.Automation.Process(String[] CommandLine)
LogPlayLevel: at AutomationTool.Program.MainProc(Object Param)
LogPlayLevel: at AutomationTool.InternalUtils.RunSingleInstance(MainProc Main, Object Param)
LogPlayLevel: at AutomationTool.Program.Main()
LogPlayLevel: Program.Main: ERROR: Missing receipt ‘TDE_48-IOS-Development.target.xml’. Check that this target has been built.
LogPlayLevel: ProcessManager.KillAll: Trying to kill 0 spawned processes.
LogPlayLevel: Program.Main: AutomationTool exiting with ExitCode=1
LogPlayLevel: Domain_ProcessExit
LogPlayLevel: ProcessManager.KillAll: Trying to kill 0 spawned processes.
LogPlayLevel: copying UAT log files…
LogPlayLevel: RunUAT.bat ERROR: AutomationTool was unable to run successfully.
LogPlayLevel: Completed Launch On Stage: Build Task, Time: 2.008110
LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FLauncherTask///Thread_1e48_0///####STATCAT_Advanced#### old //STATGROUP_Threads//FLauncherTask///Thread_16cc_0///####STATCAT_Advanced####
LogPlayLevel: Completed Launch On Stage: Deploy Task, Time: 0.000049
LogPlayLevel: BUILD FAILED
PackagingResults:Error: Error Deployment failed! Unknown Error”

It looks like you are attempting to launch a code-based game without building the executable first. We are looking to make this more seamless in the final release, but for now, just utilizing File|Package|IOS to build the game initially and then Play On Device should work for you.

-Pete

A code based game? My project is blueprints only, i dont deal with c++. I Did install the Ikinema Runtime plugin, but idk if i enabled it. I Copied my 4.7 project and converted it to 4.8. It Deploys fine on 4.7

In 4.8, we now detect if a plugin has been enabled for content-only projects and will build a new executable including the plugin for the game if necessary. In 4.7, we never include any enabled plugin for content-only project, so that would explain the difference. However, the initial 4.8 preview didn’t include a number of bug fixes for mobile, so it could very well be one of the bugs related to content-only projects and detecting whether they should be built.

-Pete

So what do u think it could be? Was it the plugin i downloaded or was it just a problem with 4.8 preview?

Hey gotgrassct,

Would you be able to confirm this issue is resolved, or if it still occurs in a recent engine release (4.9.2)?

Thank you,

Yeah it runs perfect now