[Feature Request] Static lighting in volume only
When it comes to making large open worlds, sometimes dynamic lighting is too expensive or just doesn't cut it for interiors of buildings. It would be really nice to see some sort of volume bounds that static lighting can only be built in, and will ignore everything outside of it. This would allow the interiors of buildings to have static light built, but it would ignore both the terrain and non-essential sections of a level.
asked May 09 '15 at 12:26 AM in Everything Else
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