x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

[Feature Request] Static lighting in volume only

When it comes to making large open worlds, sometimes dynamic lighting is too expensive or just doesn't cut it for interiors of buildings. It would be really nice to see some sort of volume bounds that static lighting can only be built in, and will ignore everything outside of it. This would allow the interiors of buildings to have static light built, but it would ignore both the terrain and non-essential sections of a level.

Product Version: Not Selected
Tags:
more ▼

asked May 09 '15 at 12:26 AM in Everything Else

avatar image

Shirk
230 40 52 63

(comments are locked)
10|2000 characters needed characters left

1 answer: sort voted first

Hi Shirk,

Thank you for taking the time to submit a feature request, but due to UE4 using Deferred Rendering this is not possible.

If you wanted to set something like this up you would want to use separate Levels that are loaded in. Each of these levels can have light baked independently. You would not want to have any lighting in the persistent level as this will be baked down to any other levels. Even still, lighting, if bright enough, from hidden levels can carry over into other levels so it's important to have good lightmap UVs setup, meshes that provide enough thickness for their walls, and that there are no gaps in geometry to allow lighting to pass through.

Thank you!

Tim

more ▼

answered May 11 '15 at 01:26 PM

avatar image

Tim Hobson ♦♦ STAFF
48.9k 886 99 875

(comments are locked)
10|2000 characters needed characters left
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question