Animation Rotated

Hello everyone,

I tried mixing animations from different animation packs and I have my character rotated in different axis when animations play from different packs. For example, when I am standing “idle” My character is facing the floor, but when I start moving, he runs forward normally. Any clue?

In your animation BP where you have your “Layer Blend per pone” node make sure that the “Mesh space rotation blend” is checked.

In your animation BP where you have your “Layer Blend per pone” node make sure that the “Mesh space rotation blend” is checked.