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how to make a ladder in the third person template?

I have tried multiple tutorials:

https://answers.unrealengine.com/questions/15993/how-to-make-a-ladder-with-blueprint.html https://forums.unrealengine.com/showthread.php?3032-Ladder-Volume-Using-a-Class-Blueprint https://answers.unrealengine.com/questions/69067/43-preview-setactorlocationandrotation.html

and none of them have worked. what i am trying to do is make the character from the third person template climb up the ladder. he grabs onto it, but doesn't climb up. i do have some images

alt text alt text

can i have some help please?

thanks - PitStopGames

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asked May 09 '15 at 05:58 AM in Blueprint Scripting

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Because CharacterMovement mode need to be set by the "server". So you need to call SetMovementMode function

alt text

EDIT This is how movement should work on ladder alt text

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answered May 09 '15 at 10:03 AM

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avatar image ThePitStopGaming May 09 '15 at 11:31 PM

wasn't quite what i was looking for, but at least it worked! thank you so much man! you are definitely going to be in the credits of my game!

avatar image ThePitStopGaming May 13 '15 at 07:07 AM

actually, i found something. when i exit the ladder, the blueprint changes climbing to false, but the character is still flying. when i link the branch to another set movement which changes it to walking, but that still prevents gravity and also disables my ability to jump.

avatar image [PB]Aphexx Aug 13 '15 at 12:56 PM

hey kheka, currently i'm trying to make a ladder in first person. i tried your stuff, but it has some issues. the upmovement is ultra slow, even when scale value is multiplied by 10000 and the character always slips of the ladder sideways. is there a chance to restrict the movement to upvector in the flying ladder mode? and how would i fasten the upmovement?

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