Event hit happens only once? why?

Hi, everybody.

I am using the “Event Hit” node to apply damage to player, when he bumps into enemy. But it works only once!

When player walks away from enemy, then returns and bumps into him again, no damage is inflicted.
Seems like the “Event hit” node fires only once…

How can I set up my player to receive damage every time he bumps into enemy?

Nevermind, I found the problem.
It was my mistake in blueprint, when received damage, I for a moment turned off “can be damaged” flag, but then never did turned it on again.

I fixed my blueprint and it worked like a charm.