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Can't animate scale within character mesh

I have a character than shoots light beams using a Maya animation. These beams are just textures on a plane. I need the plane (light) to toggle on and off during the animation. I've tried two things...

  1. Scaling the bone. Works in Maya but I don't think Unreal reads Bone scale data.

  2. Scaling the mesh itself from 0.01 to 1. but this animation doesn't seem to export in the FBX.

Any idea on how I can achieve this?

Thanks in advance.

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asked May 09 '15 at 11:12 AM in Using UE4

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Johnny Galvatron
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