change button image at runtime (blueprint)
I have a widget blueprint that I want to use in my HUD. It is basically a 'Button' that has a child of type 'Image'. When I click the button (there are several in my HUD), I want it to have a 'button selected' look by changing the image into something else. The button will remain 'selected' until another one is clicked.
I feel like a complete idiot, but I just cannot get this to work ... Hopefully one of you can help me ... I have already tried many tutorials, but it seems like I'm always missing something important. I think I'm supposed to use a material instance with a parameter, or maybe a dynamic material, ... ???
asked May 09 '15 at 12:44 PM in Blueprint Scripting
Some super advanced way to change button image that is now possible with the power of Unreal Engine:
answered Jun 15 '16 at 10:15 PM
Follow this question
Once you sign in you will be able to subscribe for any updates here