Hi, I’ve been trying this many times, I’ve carefully followed the GitHub README, the Intro to Programming and searched the Answerhub, Wiki and Forums, but nothing about my problem.
Short story:
I would like to get a fully functional UE4 Editor build from sources; this should ends with a standalone game executable (result of the “Packaging” process).
=> I’ve already successfully Packaged a bunch of test projects with the official UE4 installer, but keep failing from sources!
Related to the AnswerHub question Packaging Failed
Long story:
Development PC:
- Windows 7 SP1 - 64bits - 8GB RAM
- Intel Core2 Quad Q6600 @2.40GHz
- workspace on the system 220GB SSD
- Visual Studio Express 2013 for Windows Desktop - Version 12.0.30110.00 Update 1
Sources:
- GitHub source 4.0 branch - SHA 2092a941 by TimSweeney, 25/03/2014 15:47
- Required_1of2.zip + Required_2of2.zip
Build Procedure:
- GenerateProjectFiles.bat → UE4.sln → VS2013.1 - Development - Win64 (not Development Editor, see Packaging Failed)
- 30min later, Build: 15 succeeded, 1 failed : I get only an error about the LaunchDeamon not supported in Win64
Packaging a default Blank test project:
- Blank Project without starter content, named “Bare”
- Game packaging - Development - Full rebuild - Use pak file :
Results:
I does not get the expected “Bare\Binaries\Win64\Bare.exe” game executable
Instead I get:
- Engine\Binaries\Win64\UE4Game.exe
- Engine\Build\build.properties
Trying to launch the UE4Game.exe yields a popup "Game name case not detected for ‘UE4Game’. The engine ini should contain an entry [URL]GameName with the name of the game in the correct case.
Questions:
- Is there a missing step in my procedures?
- Is there a problem with VS Express 2013 Update 1?
- “EXEC : error : UnrealLaunchDaemon does not support the Win64 platform.” while compiling, is this normal?
Regards, and Thanks for reading!
SRombauts