Editor build from sources - Packaging does not yield game Binaries

Hi, I’ve been trying this many times, I’ve carefully followed the GitHub README, the Intro to Programming and searched the Answerhub, Wiki and Forums, but nothing about my problem.

Short story:

I would like to get a fully functional UE4 Editor build from sources; this should ends with a standalone game executable (result of the “Packaging” process).
=> I’ve already successfully Packaged a bunch of test projects with the official UE4 installer, but keep failing from sources!

Related to the AnswerHub question Packaging Failed

Long story:

Development PC:

  • Windows 7 SP1 - 64bits - 8GB RAM
  • Intel Core2 Quad Q6600 @2.40GHz
  • workspace on the system 220GB SSD
  • Visual Studio Express 2013 for Windows Desktop - Version 12.0.30110.00 Update 1

Sources:

  • GitHub source 4.0 branch - SHA 2092a941 by TimSweeney, 25/03/2014 15:47
  • Required_1of2.zip + Required_2of2.zip

Build Procedure:

  • GenerateProjectFiles.bat → UE4.sln → VS2013.1 - Development - Win64 (not Development Editor, see Packaging Failed)
  • 30min later, Build: 15 succeeded, 1 failed : I get only an error about the LaunchDeamon not supported in Win64

Packaging a default Blank test project:

  • Blank Project without starter content, named “Bare”
  • Game packaging - Development - Full rebuild - Use pak file :

Results:

I does not get the expected “Bare\Binaries\Win64\Bare.exe” game executable

Instead I get:

  • Engine\Binaries\Win64\UE4Game.exe
  • Engine\Build\build.properties

Trying to launch the UE4Game.exe yields a popup "Game name case not detected for ‘UE4Game’. The engine ini should contain an entry [URL]GameName with the name of the game in the correct case.

Questions:

  • Is there a missing step in my procedures?
  • Is there a problem with VS Express 2013 Update 1?
  • “EXEC : error : UnrealLaunchDaemon does not support the Win64 platform.” while compiling, is this normal?

Regards, and Thanks for reading!

SRombauts

So, I’ve taken the time to check again any resources (including the two video tutorials on building from sources and introduction to programming) and did it all again from the newly released 4.0.2 (hotfix)

But it still does not work (not a surprise, as no QFE was dedicated to this issue)

Should I uninstall the Visual Studio Update 1?
Anyone, any idea?

Did anyone tried this?

This question was answered in the duplicate Why does packaging produce UE4Game.exe instead of gamename.exe

Short answer is “This was a bug with the source build in 4.0, and only manifests when packaging a content-only project. […] We’ll have it fixed in the next release”