4.8.0 Preview iOS error - missing Build/IOS/Resources/Graphics

I can run on MAC and general first impressions are good but I get an error about a missing directory (and it is) when I try and build for or deploy to an iPhone.

LogPlayLevel: mono: Performing 5 actions (2 in parallel)
LogPlayLevel: mono: [1/5] clang++ Module.MM_04.1_of_2.cpp
LogPlayLevel: mono: [2/5] clang++ Module.MM_04.2_of_2.cpp
LogPlayLevel: mono: [3/5] clang++ MM_04.generated.cpp
LogPlayLevel: mono: [4/5] clang++ UELinkerFixups.cpp
LogPlayLevel: mono: [5/5] clang++ /Users/thomasshepherd/Documents/Unreal Projects/MM_04/Binaries/IOS/MM_04
LogPlayLevel: mono: -------- End Detailed Actions Stats -----------------------------------------------------------
LogPlayLevel: mono: Total build time: 187.09 seconds
LogPlayLevel: mono: Compiling with IOS SDK 8.1
LogPlayLevel: mono: UnrealBuildTool Exception: System.IO.DirectoryNotFoundException: Directory '/Users/Shared/UnrealEngine/4.8/Engine/Build/IOS/Resources/Graphics' not found.
LogPlayLevel: mono:   at System.IO.Directory.ValidateDirectoryListing (System.String path, System.String searchPattern, System.Boolean& stop) [0x00000] in <filename unknown>:0
LogPlayLevel: mono:   at System.IO.Directory.GetFileSystemEntries (System.String path, System.String searchPattern, FileAttributes mask, FileAttributes attrs) [0x00000] in <filename unknown>:0
LogPlayLevel: mono:   at System.IO.Directory.GetFiles (System.String path, System.String searchPattern) [0x00000] in <filename unknown>:0
LogPlayLevel: mono:   at System.IO.DirectoryInfo.GetFiles (System.String searchPattern) [0x00000] in <filename unknown>:0
LogPlayLevel: mono:   at (wrapper remoting-invoke-with-check) System.IO.DirectoryInfo:GetFiles (string)
LogPlayLevel: mono:   at UnrealBuildTool.IOS.UEDeployIOS.CopyFiles (System.String SourceDirectory, System.String DestinationDirectory, System.String TargetFiles, Boolean bOverwrite) [0x00000] in <filename unknown>:0
LogPlayLevel: mono:   at UnrealBuildTool.IOS.UEDeployIOS.PrepForUATPackageOrDeploy (System.String InProjectName, System.String InProjectDirectory, System.String InExecutablePath, System.String InEngineDir, Boolean bForDistribution, System.String CookFlavor, Boolean bIsDataDeploy) [0x00000] in <filename unknown>:0
LogPlayLevel: mono:   at UnrealBuildTool.IOS.UEDeployIOS.PrepTargetForDeployment (UnrealBuildTool.UEBuildTarget InTarget) [0x00000] in <filename unknown>:0
LogPlayLevel: mono:   at UnrealBuildTool.UnrealBuildTool.Main (System.String[] Arguments) [0x00000] in <filename unknown>:0
LogPlayLevel: CommandUtils.Run: Run: Took 191.434946s to run mono, ExitCode=5
LogPlayLevel: ErrorReporter.Error: ERROR: AutomationTool error: Command failed (Result:5): /Users/Shared/UnrealEngine/4.8/Engine/Binaries/DotNET/UnrealBuildTool.exe MM_04 IOS Development  "/Users/thomasshepherd/Documents/Unreal Projects/MM_04/MM_04.uproject"  -noxge -rocket -nocreatestub -NoHotReloadFromIDE -ignorejunk. See logfile for details: 'UnrealBuildTool.127.txt'
LogPlayLevel: BuildCommand.Execute: ERROR: BUILD FAILED

Folder is missing on a PC installation also. In 4.7 it looks like it contains default icons - perhaps they moved somewhere else and I just need to relink them?

Meanwhile I’ve copied over the 4.7 directory which gets me past that error to another.

Fixed in later preview builds.