Runtime State Visualization

I am currently working on a complicated plugin which will require me to visualize the plugin’s internal state at runtime. To do this, I would need to spawn an additional window (besides the main game window) containing widgets. Does anyone have an idea on how I should go about doing this?

Is it possible for Slate to do this (considering that this would be fore a stand alone implementation without the editor)?
I was considering using WxWidgets, however, the event loop there is blocking, which I figure will cause problems with the plugin thread.

The EULA prohibits using any editor modules in your runtime package. I’m not sure if there’s a way to make a new window on an OS level but you should be able to emulate it in the UI.

Editor =/= Slate, Slate is in runtime, as UMG is powered by Slate

There SWindow slate widget, did you tried that?