Collision Responses

Hi Community,

So I have box collision as
Object Type World Static.
Block All
Ignore SpecialObj

My Sphere collision around the player as
Object Type SpecialObj
Ignore All

My Sphere collision is blocked by the box because its being treated as a Pawn rather than my SpecialObj.

I confirm this by changing Box Collision for Pawn to Overlap. Allowing me to pass through the Box Collision. But this results in the whole player passing instead of just my SpecialObj.

I’ve tried multi-body overlap - on both actors, and no luck. Why can’t I just overlap the SpecialObj alone and block my Pawn?

Version: 4.7.6.2513093

42065-collisionresponses.png

Thanks,
Peter

I’m a bit confused by your post. What do you mean by setting ignore to pawn?

The overlap all collision preset should be what you’re looking for. Or, you could set the collision to custom, check generate overlap events, and set all channels to overlap. This should allow the capsule to overlap objects that it touches without blocking them.

Sorry –

So I have box collision as
Object Type World Static.
Block All
Ignore SpecialObj

My Sphere collision around the player as
Object Type SpecialObj
Ignore All

My Sphere collision is blocked by the box because its being treated as a Pawn rather than my SpecialObj.

I confirm this by changing Box Collision for Pawn to Overlap. Allowing me to pass through the Box Collision. But this results in the whole player passing instead of just my SpecialObj.

This can be ignored for now, if I find anything definitive. I will post them, but they seem to have resolved itself. (Sometimes taking a break is necessary)