Why doesn't my mesh scale in game(when playing)?
Hi, I have a mesh and BP made out of it. In the blueprint I scaled down the mesh, compiled, saved, but when I press play, the mesh is at it's original siz, without the scaling I've done on it.
Why is that?
asked May 10 '15 at 11:43 AM in Using UE4
After creating the BP, add a Scene Component. Then parent that mesh to the Scene component. In the list at top left corner, hover over the Scene Component with your mouse, hold left click and drag it over the Mesh component. It will show up a note "Make new Root" and you will see the Scene is at top, and mesh is below. Now try to scale your mesh.
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