Hello there!
I was Trying to rotate the player’s camera towards the enemy when he gets close, I set up some logs to Debug the Blueprint, here it is:
Could I please get some help with this? I’ve trying to fix this for days!
Hello there!
I was Trying to rotate the player’s camera towards the enemy when he gets close, I set up some logs to Debug the Blueprint, here it is:
Could I please get some help with this? I’ve trying to fix this for days!
Hi
From what I know about casting, the way you are doing it, just confirms if it exists, not referencing the BP it self for data.
I would cast differently,unless you got it working?