RunUAT.bat ERROR: AutomationTool was unable to run successfully.
Hi, I've been trying to package my project for some days with no luck.
First I got the "RunUAT.bat ERROR: AutomationTool was unable to run successfully." which I thought was caused by some problems with the C++ code. I only had a test blueprint class that I was not using in the game and I think was not compiling, so I deleted it.
Now I'm getting the same error, but the console is showing before this:
The UnrealBuildTool log shows this error:
(Acceso denegado a la ruta de acceso = Access denied to the access path)
Thank you in advance
asked May 10 '15 at 04:44 PM in Packaging & Deployment
Thank you for taking the time to report this issue, and we appreciate your patience while awaiting a response. In order to assist you in an effective manner, we would like to see if you are still experiencing the issue you are reporting in engine version 4.9.2?
Have you received this message since reporting this issue?
If so, would you mind providing some simple steps, screenshots, or any other relevant pieces of information to help us reproduce the issue on our end?
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answered Oct 11 '15 at 07:24 PM
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