Lighting problem

I have recently been working on my fmp for college. I am making a horror game which everything needs to be dark. but when it comes to building light. I have been having problem’s.

Hi Joe,

Can you tell me a bit about your setup here?

  • Is the mesh in the center all one mesh or multiple, is it in a Blueprint or just placed mesh?
  • If it is all one mesh can you post a screen shot of your lightmap UV for this mesh? (UV Channel 1 in UE4)
  • Can you post a screen shot of your Light source settings (if default just indicate that nothing has changed, no need for an image, just post whether it’s Static/Stationary/Movable)?
  • Can you post a screen shot of the world settings > Lightmass Settings?

Thank you!

Tim