I'm trying to fully localize my game and i've done the following steps:
Now if i run my game usin -game -culture=es, my game runs in spanish which is the language i'm trying to localize to. However what i want to do is that when the game is launched on the device (Android) it runs automatically on spanish if the device's culture is spanish or otherwise runs in english which is the default language. Tried packaging my game an running it on a device with language set to spanish but the game shows in english.
asked May 10 '15 at 06:04 PM in Packaging & Deployment
I figured it out, I'm going to post my solution here in case someone needs it or if a staff member comes and tell me if this is the right way. So, besides doing the above, i added the localization folder to the project packaging settings in Project Settings -> Packaging -> Add aditional asset directories to cook and also in the Add aditional non-asset directories to cook below .
answered May 11 '15 at 07:51 AM
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