At rotate a model in the skeletalmesh editor from the root bone don’t rotate the correct degrees (happend with Blender models).
Show 250º but only move about 15º
Well i find the problem its a problem with the bones scale or something:
[X] A. If export the model from Blender with scale x100 and import to UE4 give this problem.
[X] B. If export from Blender with scale x1 and import with uniform scale of x100 give the same problem.
[V] C. If in Blender copy the project and scale all in the editor to x100 and apply the transform and export as x1 and import as x1 scale then works.
No, its fixed importing scaled model, but the UE4 give problems with import as uniform scale different to 1 (Tested with maya & blender).
Its a problem with the UE4 editor the rotation axis, check the image, the model is okay, but at rotate with the ue4 editor axis only rotate a 0.1% of the real rotation
I attempted to reproduce this on my end but have been unsuccessful. Do you have an asset that you would be willing to share that is exhibiting this behavior?
This need to be fixed, in 4.8 with Blender 2.75 is totally broken.
Will be good to have a bool check box in the import mesh menu to apply the scale before import.