Animation Montage will not play on click

I am trying to set up a cast animation based on the HeroTPP skeleton from the third person example. I imported the skeleton into maya, set up my key frames for the animation, and successfully imported it into my game. In the animation preview pane, I can see the animation in the preview pane when I select it from the asset browser, however, when I attempt to use input action fire, and set it up to execute an animation montage, it does not display the animation in-game.

I figured that I improperly set up the montage, so I attempted to use input action fire with Play Slot Animation, and selected my animation; unfortunately, it still does not execute the animation on screen. I set up a break point and I watched the float value, as it’s supposed to return the animation length in seconds, which returns 3.333, so it believes it is firing the animation.

Any ideas? This character blueprint is based on the BP FPS example, while the actual model is from the third person BP example.

This has been resolved. I found out that my anim state did not allow for another montage, as per the post here: https://answers.unrealengine.com/questions/4346/bypassing-state-machine-animation-to-play-an-anim.html